In-game HUD now uses icons instead of text /
[supertux.git] / src / object /
2006-07-25 Christoph SommerIn-game HUD now uses icons instead of text /
2006-07-24 Christoph SommerExperimental commit:
2006-07-24 Christoph SommerLevel time decreases only when game is not paused,...
2006-07-23 Christoph SommerTentative checkin of tuxdev's "Object improvement patch...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-19 Wolfgang BeckerFixed trampoline. Looks like FLAG_SOLID is no good...
2006-07-18 Christoph SommerFun stuff
2006-07-18 Wolfgang BeckerSplash sound on entering water
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-18 Christoph SommerBonus block items' spawn direction depends on player...
2006-07-17 Wolfgang Beckerfalling rock
2006-07-16 Wolfgang BeckerVariations for resetpoint.
2006-07-16 Wolfgang BeckerRock update
2006-07-15 Wolfgang BeckerLet's Rock
2006-07-15 Wolfgang BeckerFake solid for trampoline.
2006-07-15 Wolfgang BeckerFixed multi hit bricks, adjust comments in trampoline
2006-07-15 Christoph SommerMade trampolines less likely to interfere with level...
2006-07-15 Wolfgang BeckerPortable and fixed trampoline.
2006-07-15 Matthias Braunfixed trampoline animation and made behaviour a bit...
2006-07-15 Wolfgang BeckerStart trampoline's animation after using it.
2006-07-15 Wolfgang BeckerTrampoline.
2006-07-14 Wolfgang BeckerBadguys break bricks based on hitbox instead of position.
2006-07-13 Christoph SommerReworked Thunderstorm scripting
2006-07-13 Christoph SommerThunderstorm
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
2006-07-11 Christoph SommerStraw block lights nearby straw blocks. See demo level.
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-07-06 Christoph SommerMade SpriteParticle work around possible bug in Sprite...
2006-07-06 Wolfgang BeckerTuxdev's patch to fix death by falling when invincible.
2006-07-05 Christoph SommerShrunk cherry bomb a little, fixed bounding boxes. /
2006-07-05 Christoph SommerFlipLevelTransformer takes care of (Bonus)Blocks that...
2006-07-05 Wolfgang BeckerFixed ambient sound scripting
2006-07-05 Christoph SommerAmbientSound scripting patch from tuxdev
2006-07-04 Wolfgang BeckerInvisible Player is now in COLGROUP_DISABLED.
2006-07-04 Wolfgang BeckerCan set firefly's sprite.
2006-07-04 Stephen GroundwaterChanged MrBomb to a CherryBomb. Added Particles to...
2006-07-04 Ingo Ruhnke- added color ligts
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-03 Ingo Ruhnke- some small adjustments to the lighting
2006-07-03 Ingo Ruhnke- added sprite rotation
2006-07-03 Ingo Ruhnke- added spotlight (not working, since rotation and...
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part III. A more global...
2006-06-30 Christoph SommerMade flip_level_transformer flip platforms.
2006-06-30 Wolfgang BeckerAmbient sound loops again, Part II
2006-06-29 Stephen GroundwaterAdding in the start of graphics and noise for the new...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-28 Christoph SommerMade backflipping jump a little further /
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-28 Wolfgang BeckerScripted objects now support 'set_solid(bool solid...
2006-06-27 Christoph SommerMade Wind scriptable
2006-06-25 Christoph SommerFixed problem with Cloud particles popping out of view...
2006-06-25 Christoph SommerInverted Wind particle's y-coordinate
2006-06-25 Christoph SommerSwitched y coordinate of Physics class to be like all...
2006-06-18 Christoph SommerImproved ghost mode a bit
2006-06-18 Christoph SommerFixed flip level transformer
2006-06-18 Christoph SommerGame no longer needs to pause while Tux grows /
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-06-02 Christoph SommerCandle can now be turned on and off via squirrel scripting
2006-06-02 Christoph SommerSpriteParticle constructor now takes an AnchorPoint...
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-25 Christoph SommerFixed a bug. Modified "Whatever floats your boat" to...
2006-05-25 Christoph SommerPlatform now scriptable
2006-05-25 Christoph SommerFirst tries at making platform scriptable
2006-05-23 Christoph SommerForced Camera to always have Tux in the middle 5/6...
2006-05-20 Christoph SommerUnstableTile now has configurable sprite and allows...
2006-05-20 Matthias Braunsome comments about collision detection
2006-05-20 Christoph SommerPlatform that hurts Tux and Badguys when touched
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-16 Wolfgang BeckerUpdated monodev's project files.
2006-05-14 Matthias Braunsomre sound preloading
2006-05-14 Wolfgang BeckerPrevent crash when tux dies while carrying iceblock.
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-05-13 Christoph SommerCreated some code for Candle
2006-05-13 Christoph SommerSome more objects now inherit from MovingSprite
2006-05-12 Christoph SommerSeems like I forgot an include
2006-05-12 Christoph SommerExperiments with a new abstract base class for Moving...
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-05-01 Christoph Sommeradded missing include
2006-05-01 Christoph SommerNew GameObject SpriteParticle
2006-04-30 Christoph SommerNew object weak_block: a block that can be destroyed...
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-29 Christoph SommerRolled back musical coin code
2006-04-28 Christoph SommerThe most senseless commit ever
2006-04-28 Ryan FlegelForgot file
2006-04-27 Ryan FlegelSome tweaks to snow particle system
2006-04-27 Ryan FlegelChecked in patch from Lerc
2006-04-27 Christoph SommerTried enabling keyword substitution for $Id$
2006-04-26 Matthias Braunfix exception getting thrown although argument was...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Ryan FlegelAdded missing include
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelDraw bouncy coin above other objects
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braunmore work on worldmap switching
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