keys are displayed on the screen, they can be "collected" via a scripting function
[supertux.git] / src / sector.cpp
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-09-18 Matthias Braunfix CONTINUE handling
2005-09-17 Marek Moeckelkugelblitz electrifies water on contact - electrified...
2005-09-17 Matthias Braunuse spike flag again and don't replace spikes with...
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-13 Matthias Braundon't play with the magic constants...
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-05-18 Marek Moeckelrenamed particlesystem_absolute to _interactive
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Matthias Braunimprove unisolid tile handling
2005-05-05 Matthias Braunbonusblock is a sprite and not a tile in the new design...
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-14 Marek MoeckelMade implementation of credits song less stupid, thanks...
2005-03-13 Marek Moeckelcredits music plays on credits screen now
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-19 Ricardo CruzAdded a common set of bridge funcs for Leveleditor...
2004-12-19 Matthias Braun-german translation updates
2004-12-05 Matthias Braun-Incorporated Marcin Ko��cielnicki patch that reintrodu...
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-11-29 Matthias Braunstarted work on a collision grid class to speedup colli...
2004-11-28 Matthias Braunremove invisible tile object as it's not needed
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-27 Marek Moeckelpatch contributed by markos_64:
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunfixed background drawing problems introduced with my...
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Matthias Braunadded some more non-45 degree triangle modes
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-25 Matthias Braunimplement spikes as objects and remove automake system
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias Braunfurhter improve collision detection by reintroducing...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Matthias BraunGoodbye gettext, Welcome TinyGetText
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-22 Matthias Braunproperly implement invisible blocks
2004-11-22 Matthias Braunfix tux jumping always full height
2004-11-20 Matthias Braunforgot to update makefiles
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-31 Ricardo CruzAdded a parameter for Particles to set the drawing...
2004-10-29 Ricardo CruzRedesigned Particles algorithm.
2004-10-26 Ryan Flegellevel editor patch from Richard
2004-10-21 Ricardo CruzBadguys from the start of the level were not appearing...
2004-09-23 Ricardo CruzShow a message when more than one bad guys is killed...
2004-09-21 Ryan Flegel- fixed warnings pointed out by Frank
2004-09-20 Ryan Flegel- fixed bug reported by Frank van der Loo
2004-09-20 Ricardo CruzChanged FloatingScore to support text (changed name...
2004-09-17 Ricardo CruzAdded Total to statistics.
2004-09-16 Ricardo CruzAdded support for setting up end sequence animations...
2004-09-15 Ricardo CruzMade statistics to keep track of also: bad guys squishe...
2004-09-14 Ricardo CruzImplemented a statistics system. I believe this feature...
2004-09-14 Ricardo CruzMade code using fireworks sound effect.
2004-09-13 Ricardo CruzAdded simple particle system object. I called it Partic...
2004-09-13 Ricardo CruzSpawn points should now be working!
2004-09-09 Matthias Braunfix old levels background speed not getting adjusted...
2004-08-18 Ricardo CruzForward bug fix port to HEAD.
2004-08-05 Ricardo CruzMade the stomp cloud to have an independent movement...
2004-07-25 Tobias Gläßer- Major changes in Setup-API.
2004-07-20 Tobias Gläßermainly changed #includes to work with the new SuperTux...
2004-07-07 Ricardo CruzInstead of setting the level to be flipped from the...
2004-07-07 Ricardo CruzAdded vertical flipping to levels!
2004-07-02 Matthias Braunsave spawnpoints
2004-06-29 Ricardo CruzChanges:
2004-06-28 Ricardo CruzA few changes to make the code ready for the new level...
2004-06-14 Ingo Ruhnke- moved tilemanager into its own class
2004-06-14 Ingo Ruhnke- fixed the bouncybrick artifact bug
2004-06-13 Ingo Ruhnke- read gravity has real, instead of int
2004-06-09 Ryan Flegel- did some C++ifying. let's try to follow suit :)
2004-06-08 Ryan Flegel- oops, forgot to remove commented area
2004-06-08 Ryan Flegel- don't add new objects until end of Sector::action()
2004-06-08 Marek MoeckelFixed crashes at tiles that are not defined in supertux...
2004-06-01 Ryan Flegel- fixed some crashes where there was an invalid tile...
2004-05-31 Matthias Braunintroduce a new SoundManager class and merged MusicMana...
2004-05-31 Matthias Brauna first implementation of doors to switch between sectors
2004-05-31 Matthias Braunbig refactoring of level and world class. A level is...