Large scale refactor/rewrite of the AddonManager, adding cleaner separation between...
[supertux.git] / src / trigger /
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-11 Ingo RuhnkeAdded missing include to trigger/door.cpp, fixes 0000866
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2013-10-26 LMHSecret areas can also trigger a script
2013-10-26 LMHAdded a negative y-velocity component to horizontal...
2013-09-07 LMHSecret areas can also trigger a script
2013-09-04 LMHAdded a negative y-velocity component to horizontal...
2013-07-19 LMHMerge branch 'glow_effects'
2013-06-18 LMHStopped Tux from finishing execution of a backflip...
2011-03-07 Mathnerd314Fix for -Werror
2011-03-07 Mathnerd314Secret area messages
2010-02-06 Ingo RuhnkeAdded missing variable initialisation and replaced...
2010-01-18 Mathnerd314Doors can run scripts now.
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-13 Mathnerd314change some LAYER_GUI to LAYER_HUD, update tinygettext...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-19 Ingo RuhnkeTurned stuff in supertux/resources.cpp into a class...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-08-30 Mathnerd314* Update squirrel to 2.2.3
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-08-23 Wolfgang BeckerClimbable areas don't influence Tux at all while he...
2008-08-21 Ingo RuhnkeqMax <qwiglydee@gmail.com>'s font patch, adds unicode...
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-05-14 Ryan FlegelApplied sound pre-loading patch from mathnerd314 (...
2008-02-26 Arvid NorlanderMark string "Up we go..." in src/trigger/climbable...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-02-05 Christoph SommerFixed nasty bug with remove_listener hooks
2007-01-31 Christoph SommerTux can now climb stuff. Still has some rough edges...
2007-01-28 Ondřej HošekB91: Tux now guesses direction to walk in during an...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-18 Christoph SommerSeparated EndSequence logic from GameSession. This...
2006-08-04 Wolfgang Beckerswitch noise
2006-07-26 Christoph SommerFixed a bug: Empty fade_tilemap attribute faded out...
2006-07-26 Christoph SommerSecretArea triggers can make tilemaps fade away. See...
2006-07-25 Christoph SommerCommitted some code beautification patches by Tron
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-08 Christoph SommerMoved door towards background
2006-07-04 Stephen GroundwaterRemoved unused hatch files.
2006-07-01 Christoph SommerDoor creaks when opening, not when walking through
2006-07-01 Stephen GroundwaterAdded a sound wav for the sector trigger door.
2006-06-27 Christoph SommerFixed unused variable, added some comments
2006-06-27 Christoph SommerChanged door to only teleport Tux when he is standing...
2006-06-01 Christoph Sommer#define fix
2006-06-01 Christoph SommerForgot <stdexcept>... again.
2006-06-01 Christoph SommerNew trigger object "Switch" using public domain images...
2006-04-19 Christoph SommerHardcoded Secretarea Text / Improved Translation (DE)
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-01-10 Matthias Braunmoved some more sprites
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-14 Marek Moeckelchanged an error message to a more friendly one
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Ondřej HošekAdded the "button" property to the list that scripttrig...
2005-05-11 Ondřej Hošek* Fixed a typographic mistake in scripting.xml (closed...
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-31 Stephen Groundwaterhatch door trigger files
2005-01-16 Marek MoeckelEaster Egg Demo Level:
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Marek Moeckelupdated dispenser -- can summon mriceblock, snowball...
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Marek Moeckelmade secret area trigger work
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-20 Matthias Braunadded more cvsignores because scons is placing .sconsig...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)