Typo fix
[supertux.git] / src /
2006-04-06 Ryan FlegelTypo fix
2006-04-06 Christoph SommerCheating handled by Console
2006-04-06 Christoph SommerConsole can be toggled with Tab key / Receives chars...
2006-04-06 Christoph SommerSimple Console
2006-04-04 Matthias Braunmissing assert
2006-04-04 Matthias Braunfix OpenAl deleting buffers before stop()
2006-04-03 Marek Moeckelstopped infoblocks from ringing, since they're not...
2006-04-02 Christoph SommerWorldmap teleporter is now animated / All Worldmap...
2006-04-02 Christoph SommerTux can no longer stop on arbitrary positions / Can...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-04-02 Matthias Braunchange worldmap format to be the same as levels (basically)
2006-03-31 Matthias Braunforgot 2 files
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Marek Moeckelmade it wav again, but smaller
2006-03-31 Marek Moeckelusing new sound for WillOWisp
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Christoph SommerNew Badguy "Will-O-Wisp": eerie light that tracks Tux...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-30 Christoph SommerRemoved stray code from -nogl branch
2006-03-29 Matthias Braunsprites.strf is gone, woohoo, thanks to Christoph
2006-03-27 Christoph SommerTitlescreen features a jumping Tux again
2006-03-26 Matthias Braunwe can't work without sound
2006-03-26 Christoph SommerMade Totem jump a bit before stacking
2006-03-26 Christoph SommerNew Badguy "Totem" - a variable-height stack of wooden...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-23 Christoph SommerForward declarations stink / Path is now serializable...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-21 Matthias Braun- some win32 fixes
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-17 Christoph SommerMr. Tree now spawns two badguys when hit
2006-03-16 Christoph SommerFixed sprite, bounding-boxes and behaviour of Mr. Tree
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-12 Matthias Braunnot needed anymore
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-10 Stephen GroundwaterMade Mr_Tree graphic smaller, from 99 to 85 pixels.
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-03-04 Christoph Sommerexperimental Zeekling mod - swoops down when she spots...
2006-03-03 Christoph SommerNew badguy SkullHop - a skull that hops around on one...
2006-03-03 Christoph SommerFinite sprite animations now stop at last frame, not...
2006-03-03 Christoph Sommerangrystone is now invulnerable
2006-03-03 Matthias Braunfix warning
2006-03-03 Stephen Groundwateradding Christoph's badguy code for Grumbel's AngryStone
2006-02-14 Stephen Groundwateradded Christoph's sleepy spiky, created a plant badguy...
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-02-11 Matthias Braunfix warning
2006-02-11 Matthias Braunforgot some files, sorry
2006-02-09 Matthias Brauntry to fix 64 bit problems
2006-02-09 Matthias Braunfirst version of floating image
2006-02-09 Matthias Braunsquirrel update
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-23 Matthias Braunanother uninitialized var
2006-01-23 Matthias Brauninitialize visible flag
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunfix
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-21 Matthias Braunfix rock object
2006-01-21 Matthias Braunseparate nolok sprite
2006-01-16 Ondřej HošekTime now stops when you complete a level and get into...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-16 Matthias Brauna few fixes that I had lying around here, select walk...
2006-01-15 Ondřej Hošek* Implemented a way to modify extro parameters as a...
2006-01-12 Matthias Braunoops
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-12 Matthias Braunfish should behave like the old fish again
2006-01-11 Matthias Braunfix music not playing again after disable&enabling it
2006-01-11 Matthias Braunoops forgot 2 files
2006-01-11 Ondřej Hošek* The "time needed" statistic now works again. You...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2006-01-09 Ondřej HošekUpdated the statistics module to be on par with recent...
2006-01-06 Ondřej Hošek* In the usage help, put LEVELFILE into brackets since...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Matthias Braunsome fixes after my latest changes
2005-12-31 Ondřej Hošek* Added "Id" attribute to a few files lacking it
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-29 Matthias Braunfix
2005-12-28 Matthias Braunfix flame
2005-12-28 Matthias Braunnormalize paths for images so that you can use .. in...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-12-27 Matthias Brauncreate directory for savegames if it doesn't exist yet
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
next