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Level "Entrance to the Cave": Add secret area object and fading tilemap.
2011-01-15
Florian Forster
Level "Entrance to the Cave": Add secret area object...
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2011-01-14
Florian Forster
Level "Pink Snow": Add new level to the Incubator Island.
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2011-01-11
Florian Forster
crystallo: Add new shattered graphics.
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2011-01-11
Florian Forster
icecrusher.cpp: Remove debug message.
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2011-01-11
Florian Forster
Level "Crystal Beauty": Remove empty tilemap "Background".
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2011-01-09
Florian Forster
src/badguy/dispenser.cpp: Remove debug messages.
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2010-05-02
Florian Forster
Incubator Island: Add "Crystal Beauty" by "niso".
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2010-05-02
Florian Forster
Level "Something Fishy": Change level height to 25...
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2010-03-26
Florian Forster
Level 1-16 "Living in a Fridge": Add Krosh, the large...
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2010-03-26
Florian Forster
Krosh: Add large (4x4) icecrusher sprite and code.
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2010-03-20
Florian Forster
Level "The not so long way": Move the cannon one to...
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2010-03-20
Florian Forster
Level "The not so long way": Add an unisolid platform...
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2010-03-20
Florian Forster
Incubator Island: Add "A Snowy Hill" by Wolfs.
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2010-03-15
Florian Forster
Level 1-12 "Into the Stars": Fix some "tile abuse".
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2010-03-15
Florian Forster
Unstable tile: Implement a "slow fall" phase for sprites...
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2010-03-15
Florian Forster
Incubator level "Cave run": Remove empty tilemap "Foreground".
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2010-03-14
Florian Forster
Incubator Island: Added "Mad Ysonn Cube Garden" by...
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2010-03-14
Florian Forster
Incubator Island: Added "Crystal Cataclysm" by Lazure.
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2010-03-14
Florian Forster
Incubator Island: Add a "world" for "breeding" proposed...
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2010-03-14
Florian Forster
Level 1-13 "Above the Arctic Skies": Add secret area...
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2010-03-14
Florian Forster
snow/unisolid2.png: Change the image so it tiles nicely...
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2010-03-14
Florian Forster
Unstable tile: Add new "iceplatform" sprite.
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2010-03-12
Florian Forster
Level 1-26 "The Castle of Nolok": Add a spike at the...
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2010-03-12
Florian Forster
Level 1-07 "Oh No More Snowballs": Added some background...
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2010-03-12
Florian Forster
Level 1-06 "The Frosted Fields": Fix some "tile abuse...
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2010-03-12
Florian Forster
Level 1-04 "Tobgle Road": Added some background tiles.
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2010-03-12
Florian Forster
Level 1-03 "Via Nostalgica": Remove some "tile abuse".
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2010-03-12
Florian Forster
Level 1-21 "A Path in the Clouds": Make the background...
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2010-03-12
Florian Forster
supertux/tile.[ch]pp: Move the unisolid solidity checks...
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2010-03-11
Florian Forster
object/bonus_block.[ch]pp: Fix a NULL-pointer dereference.
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2010-03-11
Florian Forster
Bug 567: Add invisible unisolid slopes.
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2010-03-11
Florian Forster
supertux/sector.cpp: Add support for "south", "west...
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2010-03-11
Florian Forster
supertux/tile.hpp: Implement Tile::is_unisolid().
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2010-03-11
Florian Forster
supertux/tile.hpp: Implement Tile::is_slope().
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2010-03-11
Florian Forster
Rename "AATriangle::DEFORM[1234]" to more meaningfull...
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2010-03-09
Florian Forster
Owl badguy: Fix turn-around behavior.
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2010-03-09
Florian Forster
levels/test/owl.stl: Rename "bombfish" to "skydive".
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2010-03-09
Florian Forster
Renamed the "bombfish" sprite to "skydive".
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2010-03-09
Florian Forster
Rename the "BombFish" class to "SkyDive". The factory...
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2010-03-09
Florian Forster
Move "badguy/bombfish.[ch]pp" to "badguy/skydive.[ch...
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2010-03-08
Florian Forster
Bombfish: Create the explosion at the bottom of the...
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2010-03-07
Florian Forster
"whereami()" function: Print coordinates as integers.
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2010-03-06
Florian Forster
Owl: Drop "Bombfishes" by default.
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2010-03-06
Florian Forster
BombFish: Add an enemy that can be dropped by "Owl".
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2010-03-06
Florian Forster
Owl: Add an offset to the "is_above_player()" method.
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2010-03-06
Florian Forster
Owl: Let go of the carried object when above Tux.
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2010-03-06
Florian Forster
Owl: Implement carrying around of "Portable" objects.
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2010-03-06
Florian Forster
Owl: Turn around when hitting a wall.
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2010-03-06
Florian Forster
Owl: Added initial code for an "Owl" badguy.
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2010-03-06
Florian Forster
Level 1-01 "Welcome to Antarctica": Added billboard...
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2010-03-05
Florian Forster
badguy.cpp: Badguys don't squish other badguys.
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2010-03-05
Florian Forster
addon_manager.cpp: Changed add-on URL to http://supertux...
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2010-03-05
Florian Forster
badguy/haywire.cpp: Use the x-acceleration to follow...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Turn the badguy around when...
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2010-03-05
Florian Forster
badguy/walking_badguy.[ch]pp: Make it possible to specify...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Don't set "walk_speed" to...
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2010-03-05
Florian Forster
badguy/walking_badguy.cpp: Fix the acceleration code.
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2010-03-04
Florian Forster
Level 1-01 "Welcome to Antarctica": Added a note about...
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2010-03-04
Florian Forster
supertux/game_session.[ch]pp: Fix a segmantation fault...
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2010-03-04
Florian Forster
supertux/man/man6/supertux2.6: Fix a syntax error.
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2010-03-04
Florian Forster
Level 1-22 "A Mysterious House of Ice": Replace some...
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2010-03-04
Florian Forster
Cannon: Use the cannon's and badguy's bounding boxes...
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2010-03-04
Florian Forster
Snowshot: Call ->set_action() in the constructor.
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2010-03-02
Florian Forster
Haywire: Fix a null-pointer dereference when Haywire...
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2010-03-02
Florian Forster
Level 1-12 "Into the Stars": Changed the level height...
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2010-03-02
Florian Forster
Level 1-01: Fixed decal filenames.
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2010-03-02
Florian Forster
Level 1-10 "23rd Airborne": Added a (somewhat hidden...
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2010-03-02
Florian Forster
Short Fuse: Make badguy shootable with the fireflower.
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2010-03-02
Florian Forster
Short Fuse: Implemented the new minibomb from the Milestone...
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2010-03-02
Florian Forster
object/explosion.[ch]pp: Added the "hurt" and "push...
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2010-03-02
Florian Forster
supertux/sector.[ch]pp: Implemented the get_nearby_objects...
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2010-03-02
Florian Forster
badguy/walking_badguy.[ch]pp: Added the add_velocity...
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2010-03-02
Florian Forster
Snowman: Created body-only animation and added it to...
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2010-03-01
Florian Forster
Nightcave test level: Restore decals that have been...
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2010-03-01
Florian Forster
Level 1-01 "Welcome to Antarctica": Added billboards...
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2010-03-01
Florian Forster
Added test level for "unstable tiles".
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2010-03-01
Florian Forster
object/unstable_tile.[ch]pp: Implement third state...
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2010-03-01
Florian Forster
sdl_texture.cpp: Rewrite the optimize() function.
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2010-02-28
Florian Forster
Unstable tile: Dissolve, then disappear without falling...
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2010-02-28
Florian Forster
lisp/parser.cpp: Remove a forgotten debug message.
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2010-02-28
Florian Forster
Added a test level for "Haywire".
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2010-02-28
Florian Forster
lisp/parser.cpp: Use absolute directory when talking...
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2010-02-28
Florian Forster
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
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2010-02-28
Florian Forster
badguy/haywire.cpp: Use BadGuy::get_nearest_player().
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2010-02-28
Florian Forster
badbuy/badbuy.cpp: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
Icecrusher and Haywire: Use the bounding box to find...
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2010-02-28
Florian Forster
supertux/sector.hpp: Add a version of Sector::get_nearest_pl...
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2010-02-28
Florian Forster
supertux/sector.cpp: Use Rectf::distance().
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2010-02-28
Florian Forster
Rectf: Implement distance().
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2010-02-28
Florian Forster
Haywire: Walk towards the player if possible.
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2010-02-28
Florian Forster
Icecrusher: Use Sector::get_nearest_player().
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2010-02-28
Florian Forster
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.
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2010-02-28
Florian Forster
Haywire: Implemented a first version of the "crazy...
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2010-02-28
Florian Forster
Walking badguy: Implemented {get,set}_walk_speed.
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2010-02-27
Florian Forster
Level 1-09: Set the direction of a Bouncing Snowball.
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2010-02-27
Florian Forster
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
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2010-02-27
Florian Forster
Level 1-17 "Or is it just me": Add a Cannon shooting...
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2010-02-27
Florian Forster
locale/de.po: Updated German translation.
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2010-02-27
Florian Forster
Update copyright information to: "Copyright (c) 2003...
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2010-02-27
Florian Forster
Level 1-24 "The Shattered Bridge": Replace background...
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