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Added rule to name variables m_*/g_*/s_* to CODINGSTYLE, should make naming conflicts...
2014-08-06
Tobias Markus
Better fix. Keeping values intact
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2014-08-06
Tobias Markus
Fix for wrong lightmap size in fullscreen
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2014-08-01
Tobias Markus
Only rotate egg when its actually moving (velocity...
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2014-05-12
Tobias Markus
More fixes, down to 4 errors
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2014-05-12
Tobias Markus
More fixes, SetAlpha problems remaining
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2014-05-12
Tobias Markus
More fixes
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2014-05-12
Tobias Markus
More SDL2 fixes
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2014-05-12
Tobias Markus
Fixing a few compiler errors, thanks to bluescreen_avenger...
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2014-05-10
Tobias Markus
Correctly parse file:// urls
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2014-05-10
Tobias Markus
Icebridge tiles improvements, fixes #1044, thanks to...
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2014-03-11
Tobias Markus
Do not rotate sprite when we are dying
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2014-03-10
Tobias Markus
Adding level filename to log debug
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2014-03-03
Tobias Markus
Try to use hardware surfaces instead of software ones
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2014-03-03
Tobias Markus
Fixing OpenGL compiler warning since Mavericks
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2014-03-03
Tobias Markus
Fixing compiler warning
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2014-02-26
Tobias Markus
Update to SQUIRREL 3.0.4
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2014-02-25
Tobias Markus
More debug markers before debug statements in willowisp.cpp
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2014-02-18
Tobias Markus
Update SQUIRREL to 2.2.5
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2014-02-03
Tobias Markus
Possibly fixing another memory leak
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2014-02-02
Tobias Markus
Calling PHYSFS_freeList in destructor
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2014-02-02
Tobias Markus
Possibly fixing Valgrind issue
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2014-02-02
Tobias Markus
Do not try to get search path every time
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2014-02-01
Tobias Markus
Fix extensive disk I/O when in worldmap (found using...
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2014-01-30
Tobias Markus
Adding another null check to prevent another crash
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2014-01-30
Tobias Markus
Adding another null check to prevent another crash
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2014-01-30
Tobias Markus
[Issue 3] Fix for jittering when there are slopes that...
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2014-01-30
Tobias Markus
Possible fix for issue 369: Wrong kill animation after...
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2014-01-30
Tobias Markus
Ignore instead of exit when invalid command line options...
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2014-01-28
Tobias Markus
Correcting egg sprite filepath in level 1
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2014-01-27
Tobias Markus
Resetting to previous powerups and coin count when...
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2014-01-26
Tobias Markus
Adding nullchecks to resources.cpp in order to fix...
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2014-01-24
Tobias Markus
Update to SDL version 2.0.1
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2014-01-24
Tobias Markus
Lower savebell sound for bigger bell
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2014-01-24
Tobias Markus
Change email address in SuperTux.appdata.xml file
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2014-01-24
Tobias Markus
Decreasing egg animation speed by 5 fps in order for...
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2014-01-24
Tobias Markus
WIP improvement: Egg powerup rotation
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2014-01-24
Tobias Markus
Using filename instead of author and level name
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2014-01-24
Tobias Markus
Showing git commit hash in title bar instead of svn...
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2014-01-24
Tobias Markus
Adding level author and name to level license warning
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2014-01-24
Tobias Markus
Adding current level name and author to badguy warning
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2014-01-24
Tobias Markus
Speed improvement: Moving check online to different...
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2014-01-24
Tobias Markus
Don't count angrystone in level stats
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2014-01-24
Tobias Markus
Fixing compiler errors on Mavericks (not sure if those...
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2014-01-24
Tobias Markus
Don't resurrect zeekling when colliding after squished
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2014-01-24
Tobias Markus
Do not resurrect squished bouncing snowball when colliding...
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2014-01-24
Tobias Markus
Fixing SuperTux crashes when compiled on Mac OS X 10.9
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2014-01-24
Tobias Markus
Fixing some more compiler errors in Maverick
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2014-01-24
Tobias Markus
Fixing variable warnings in mrtree.cpp
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2014-01-24
Tobias Markus
Lower savebell sound for bigger bell
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2014-01-23
Tobias Markus
Change email address in SuperTux.appdata.xml file
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2014-01-08
Tobias Markus
Decreasing egg animation speed by 5 fps in order for...
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2013-12-18
Tobias Markus
WIP improvement: Egg powerup rotation
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2013-12-16
Tobias Markus
Using filename instead of author and level name
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2013-12-16
Tobias Markus
Showing git commit hash in title bar instead of svn...
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2013-12-15
Tobias Markus
Adding level author and name to level license warning
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tree
2013-12-15
Tobias Markus
Adding current level name and author to badguy warning
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commitdiff
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tree
2013-12-15
Tobias Markus
Speed improvement: Moving check online to different...
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2013-12-09
Tobias Markus
Don't count angrystone in level stats
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2013-11-11
Tobias Markus
Fixing compiler errors on Mavericks (not sure if those...
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2013-11-05
Tobias Markus
Don't resurrect zeekling when colliding after squished
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2013-11-04
Tobias Markus
Do not resurrect squished bouncing snowball when colliding...
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2013-11-01
Tobias Markus
Fixing SuperTux crashes when compiled on Mac OS X 10.9
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2013-10-28
Tobias Markus
Fixing some more compiler errors in Maverick
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2013-10-28
Tobias Markus
Fixing variable warnings in mrtree.cpp
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2013-10-26
Tobias Markus
Move falling badguys to LAYER_FALLING (= 500), fixes...
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2013-10-26
Tobias Markus
Nit: typo
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2013-10-26
Tobias Markus
Credits fix
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2013-10-26
Tobias Markus
Revert "Belarusian translation and font" due to startup...
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2013-10-26
Tobias Markus
Haywire not moving when jumping on it after freezing
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2013-10-26
Tobias Markus
More effective method of freeing tilesets
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2013-10-26
Tobias Markus
Issue 952: Unloading/freeing all tilesets prior to...
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2013-10-26
Tobias Markus
Issue 1015: Adding null-checks to GLRenderer::draw_surface
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2013-10-26
Tobias Markus
Recompressing newly added files
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2013-10-26
Tobias Markus
Changing the order in which the components are loaded...
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2013-10-26
Tobias Markus
Prevent previous music from playing when sound file...
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2013-10-26
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
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2013-10-26
Tobias Markus
Checking if badguy is active before double-killing...
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2013-10-26
Tobias Markus
Fix credits font size for Marcin Kocur
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2013-10-26
Tobias Markus
Don't kill badguys twice when hitting spike after falling...
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2013-10-13
Tobias Markus
Move falling badguys to LAYER_FALLING (= 500), fixes...
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2013-10-13
Tobias Markus
Nit: typo
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2013-10-13
Tobias Markus
Credits fix
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2013-10-13
Tobias Markus
Revert "Belarusian translation and font" due to startup...
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2013-10-13
Tobias Markus
Haywire not moving when jumping on it after freezing
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commitdiff
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2013-09-28
Tobias Markus
More effective method of freeing tilesets
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2013-09-27
Tobias Markus
Issue 952: Unloading/freeing all tilesets prior to...
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2013-09-14
Tobias Markus
Tentative untested fix to SDL_GetDisplayMode
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2013-09-12
Tobias Markus
Issue 1015: Adding null-checks to GLRenderer::draw_surface
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2013-09-03
Tobias Markus
Recompressing newly added files
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2013-08-31
Tobias Markus
Few more fixes to SDL2 conversion
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2013-08-27
Tobias Markus
Changing the order in which the components are loaded...
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commitdiff
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2013-08-25
Tobias Markus
Prevent previous music from playing when sound file...
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commitdiff
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tree
2013-08-25
Tobias Markus
[bug 952 partial] Free mouse cursor surface before...
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2013-08-23
Tobias Markus
Checking if badguy is active before double-killing...
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2013-08-23
Tobias Markus
Fix credits font size for Marcin Kocur
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2013-08-22
Tobias Markus
Don't kill badguys twice when hitting spike after falling...
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2013-08-19
Tobias Markus
Fix dangling else in sqapi.cpp
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2013-08-19
Tobias Markus
bug 1001 part: Fix compiler warnings in iSpy
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2013-08-18
Tobias Markus
Issue 1001: Fix compilation warning
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2013-08-17
Tobias Markus
Partial resolution of bug 952
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