better sound for splash effect
[supertux.git] / src / badguy / badguy.cpp
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-10 Ondřej Hošek* Updated Czech translation
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-09-18 Matthias Brauntry to fix badguys walking on water
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Marek Moeckelfixed a bug, added some debug messages
2005-04-07 Marek Moeckelbadguys now have normal hitpoints and bullet hitpoints...
2005-04-07 Marek Moeckelgave the Yeti hitpoints and Matze's angry roar :)
2005-01-09 Marek Moeckelfixed setup.cpp not finding correct data path
2004-12-31 Matthias Braunfixed badguy respawning after being killed by a fireball
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-05 Matthias Braun-Incorporated Marcin Ko��cielnicki patch that reintrodu...
2004-11-29 Matthias Braunmake badguys bounce of each other again, make bombs...
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-25 Matthias Braunimplement spikes as objects and remove automake system
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-22 Matthias Braunproperly implement invisible blocks
2004-11-22 Matthias Braunenemies fall down again, small improvements to tile...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)