fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / badguy.hpp
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelReplaced may_fall_off_platform() with might_fall()
2006-04-19 Christoph SommerHardcoded stay-on-platform behaviour as follows: Mr...
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-10-10 Ondřej Hošek* Updated Czech translation
2005-06-26 Matthias Braunrenamed all .h to .hpp