[ Patch #1793 ] Turn physic into POD
[supertux.git] / src / badguy / stalactite.cpp
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-05-30 Christoph SommerStalactites no longer fall while Tux is more than 400px...
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Ryan FlegelChanged Yeti behaviour. You must stun him (jump on...
2005-04-01 Matthias Braun-Apply door fix to hatch as well (evil code duplication...
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)