Make tux and yeti dying state not reveal secret tilemaps
[supertux.git] / src / badguy / yeti.cpp
2015-03-08 Tobias MarkusMake tux and yeti dying state not reveal secret tilemaps
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-11-14 Mathnerd314Use run_dead_script wherever possible and make kill_...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-02-03 Christoph SommerMake Badguy activation dependent of Player position...
2007-12-20 Christoph SommerPorted changes from 0.3.1 and bumped version to 0.3...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-05-27 Matthias Braunremove dead_script_hint, add scripting capabilities...
2007-01-28 Ondřej HošekB118: visual indication of Yeti's hitpoints. The scaled...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-03 Christoph SommerAllow dead-script on any badguy
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-11-04 Christoph SommerBadguys squish badguys.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-06-25 Christoph SommerSwitched y coordinate of Physics class to be like all...
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-04-30 Christoph SommerBadguys read hitbox from .sprite file
2006-04-27 Ryan FlegelWe already call bounce() in kill_squished()
2006-04-26 Stephen Groundwatermore testing with the Yeti defeat scene, the artwork...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-25 Ryan FlegelLet us hit yeti with bullets
2006-04-25 Ryan FlegelAllow custom squish time for Yeti
2006-04-24 Stephen Groundwaterremoved some unused yeti images, added some new yeti...
2006-04-24 Christoph Sommergave the yeti some more knobs to adjust
2006-04-24 Christoph SommerRewrote Yeti to rely on position instead of ellapsed...
2006-04-23 Matthias Brauntweak yeti constants a bit so that he doesn't go half...
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-14 Stephen Groundwateryeti cleanup and death animation rework, hitbox fix ups
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunadd code to debug collision rectangles
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2005-11-03 Ondřej Hošek* Fixed the Yeti's sprite choosing per Groundwater...
2005-11-03 Stephen Groundwaterice yeti animation updates
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-10-10 Ondřej Hošek* Updated Czech translation
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-28 Matthias Braunfix miniswig using wrong stack numbers in functions...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Marek Moeckelyeti summons snowballs now
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Marek Moeckelbadguys now have normal hitpoints and bullet hitpoints...
2005-04-07 Marek Moeckelgave the Yeti hitpoints and Matze's angry roar :)
2005-04-07 Ryan FlegelChanged Yeti behaviour. You must stun him (jump on...
2005-04-06 Matthias BraunStarted some work on the yeti boss