Fade out and pause music on death and resume on restart of level, fixes #1064
[supertux.git] / src / object / player.cpp
2015-03-16 Tobias MarkusFade out and pause music on death and resume on restart...
2015-03-09 Tobias MarkusFix Tux walking backwards after automatic backflipping...
2015-03-08 Tobias MarkusMake tux and yeti dying state not reveal secret tilemaps
2015-03-04 Tobias Markusbetter sound for splash effect
2015-02-22 Tobias MarkusFix for coverity #29402
2014-12-17 LMHFinish out stone form with some quick-and-dirty graphics
2014-12-16 Tobias MarkusSilence compiler warning
2014-12-14 LMHSprite action work for powerup hats: climbing, backflip.
2014-12-14 LMHMiner's hardhat shakes with stone Tux during second...
2014-11-30 LMHCrude attempt at a hat for airflower.
2014-11-29 LMHExplicitly defined the angle used by Particles, used...
2014-11-29 LMHFinished up code for basic functionality of earthflower...
2014-11-27 LMHMinimal code for earthflower active ability.
2014-11-27 LMHRemoved 'add_bullet' from Sector, moved bullet checks...
2014-11-15 LMHTweak icecrusher draw layers to avoid objects (such...
2014-11-15 LMHButt-jump stops gliding
2014-11-15 LMHBouncing on enemies and trampolines also gets a hight...
2014-11-15 LMHNew powerups added to worldmap cheat menu
2014-11-15 LMHCompleted airflower powerup abilities.
2014-11-09 LMHCode structure for basic earthflower ability: illuminat...
2014-11-09 LMHBasic airflower capabilities added: higher jumps and...
2014-11-09 LMHBasic code structure to allow for two new powerups
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-09-13 Tobias MarkusReset angle before starting kill animation
2014-08-31 Ingo RuhnkeFixed numerous issues that caused errors in clang
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2014-08-06 Ingo RuhnkeMerge branch 'feature/gamecontroller'
2014-08-06 Ingo RuhnkeRenamed JoystickKeyboardController to InputManager
2014-08-06 Ingo RuhnkeMoved keyboard code into KeyboardManager class
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Ingo RuhnkeFixed some std::unique_ptr<> issues
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Mathnerd314Flesh out the intro scene some more.
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-03-11 Tobias MarkusDo not rotate sprite when we are dying
2014-03-08 LMHA more elegant approach to backflip animation.
2014-01-30 Tobias Markus[Issue 3] Fix for jittering when there are slopes that...
2014-01-30 Tobias MarkusPossible fix for issue 369: Wrong kill animation after...
2013-10-26 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-10-26 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-10-26 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-10-26 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-10-02 LMHKeep dead Tux small, resolves bug#638 and issue#5
2013-09-02 LMHTweaked the backflip timer so that Tux cannot cancel...
2013-08-31 Wolfgang BeckerTux can stop to backflip at will. Holding jump continue...
2013-08-29 Wolfgang BeckerTux can stop to backflip when landing on objects. Holdi...
2013-07-19 LMHMerge branch 'glow_effects'
2013-07-16 Tobias MarkusUnified some [DEBUG] log calls, bug 994.
2013-07-16 LMHModified conditions in which Tux can release objects.
2013-07-11 LMHClimbing animation stops when Tux is not in motion
2013-07-08 LMHRestored coin-cost for reset points and added a coin...
2013-06-18 LMHStopped Tux from finishing execution of a backflip...
2012-03-22 LMHMinimal support for climbing graphics
2011-04-17 Wolfgang Becker* Don't kill Tux after winning a level. (Bug 675)
2010-03-26 Wolfgang BeckerCleanup:
2010-03-10 Mathnerd314Update end sequence controller and stop backflipping...
2010-03-08 Ingo RuhnkePatch for multiple joysticks from const86 <const@mimas.ru>
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-06 Ingo RuhnkeRemoved coin-cost for reset points
2010-03-04 Ingo RuhnkeRemoved speed limit when grabbing normal objects
2010-03-04 Mathnerd314Remove walk key
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-11 Florian ForsterBug 577: (Re)allow Player to low-jump from a stopped...
2010-01-30 Florian ForsterBug 563: Reset backflipping when Tux spawns.
2010-01-30 Florian ForsterBug 507: Reset stuff upon player death
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-26 Mathnerd314Shake camera on buttjump.
2010-01-25 Mathnerd314MrIceBlock stops after bouncing a lot.
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-16 Wolfgang BeckerPlay kill.wav when Tux is killed, hurt.wav when he...
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-19 Tim Goyaplay with CMakeLists.txt compile flags, change from...
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-18 Ingo RuhnkeReplaced <c*> headers with <*.h>
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup, almost done
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-10-29 Mathnerd314* Finish work on Path through the Clouds
2009-06-27 Wolfgang BeckerDo not apply friction if Tux's x-velocity is zero.
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-09 Miloš Kloučekexpressed my opinion on code layout..
2009-05-03 Mathnerd314Ice blocks (graphics are placeholders)
2008-09-06 Christoph SommerChanged jump behaviour: Tux will now jump even if the...
2008-08-17 Mathnerd314Rewrite Tux drawing code to be a bit cleaner.
2008-06-16 Ryan FlegelFix issue with action not being updated when typing...
2008-06-16 Ryan FlegelSupport for idle animations. Idle stage sprite names...
2008-06-16 Ryan FlegelFixes dying animation issue where it is stuck at frame 0.
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-06-09 Ryan Flegel#303: Typo fixes from mathnerd314
2008-05-14 Ryan FlegelApplied sound pre-loading patch from mathnerd314 (...
2008-05-09 Marek Moeckelforgot file name change in one place
2008-05-09 Marek Moeckeladded new invincible sound and dedicated music based...
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