Fixed trailing whitespaces in all(?) source files of supertux, also fixed some svn...
[supertux.git] / src / sector.hpp
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-10-23 Christoph SommerAllow solidity of tilemaps to be changed at runtime...
2006-08-13 Wolfgang Beckermade ambient light scriptabel
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-08-10 Matthias Braun- add a COLGROUP_MOVING_STATIC (in the future we should...
2006-08-09 Wolfgang BeckerNew sector attribute 'ambient-light'.
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerFun stuff
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-15 Wolfgang BeckerFake solid for trampoline.
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-06-18 Christoph SommerGame no longer needs to pause while Tux grows /
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-20 Matthias Braunmore small improvements
2006-05-20 Matthias Braunimprovement
2006-05-20 Matthias Braunsome comments about collision detection
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-17 Christoph SommerRemoved a global variable
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-13 Ondřej Hošek* "Outsourced" cheats from GameSession to scripting...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunadd code to debug collision rectangles
2006-04-12 Ondřej HošekWhen invincibility time's running out, the invinc....
2006-04-11 Christoph Sommermade typedefs public
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-06-26 Matthias Braunrenamed all .h to .hpp