Add explanation to rtl switch to fonts README
[supertux.git] / src / video /
2015-03-12 Tobias MarkusSupport for right-to-left fonts. Set (rtl #t) in
2015-03-07 Tobias MarkusDowngrade surface format message from warning to debug
2015-03-07 Tobias MarkusProper fix for waterfall tiles
2015-03-07 Tobias MarkusFix for images with invalid pixel formats
2015-02-14 Tobias MarkusFix coverity #29405: Unchecked dynamic_cast
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-10-04 Ingo RuhnkeMoved "Wrote screenshot..." message from log_debug...
2014-08-31 Ingo RuhnkeFixed numerous issues that caused errors in clang
2014-08-31 Ingo RuhnkeReplaced boost::shared_ptr<> with std::shared_ptr<>
2014-08-31 Ingo RuhnkeSilenced two compiler warnings
2014-08-29 Ingo RuhnkeFixed resize handling of lightmaps, they are now recrea...
2014-08-29 Ingo RuhnkeFixed SDLLightmap::get_light()
2014-08-27 Ingo RuhnkeAdded -Wnon-virtual-dtor and -Wcast-qual warning flags
2014-08-26 Ingo RuhnkeMerge branch 'feature/download-non-blocking'
2014-08-26 Ingo RuhnkeHandle all numeric characters as fixed width, even...
2014-08-19 Willy ScheibelOptional glbinding as OpenGL binding
2014-08-18 Ingo RuhnkeAdded m_ prefixes to TextureManager
2014-08-18 Ingo RuhnkeFixed initialisation order issue in GLVideoSystem
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeCleaned up VideoSystem initalisation
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-17 Ingo RuhnkeMade code -Wshadow clean
2014-08-17 Ingo RuhnkeAdded some m_ prefixes to member variables in GLRendere...
2014-08-17 Ingo RuhnkeAdded some m_ prefixes to member variables in SDLRender...
2014-08-17 Ingo RuhnkeAdded Renderer::start_draw()/end_draw() to fix scale...
2014-08-17 Ingo RuhnkeRender SDL lightmaps at lower resolutions, as specified...
2014-08-16 Ingo RuhnkeMoved all duplicated drawing code from GLLightmap and...
2014-08-16 Ingo RuhnkeMerge branch 'feature/surface-scaling'
2014-08-16 Ingo RuhnkeChanged DrawingContext::draw_surface_part() to handle...
2014-08-13 Ingo RuhnkeFixed crash due to DrawingRequestData being cast to...
2014-08-12 Ingo RuhnkeFixed SDL gradient renderer not drawing anything if...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-12 Ingo RuhnkeMerge branch 'feature/memoryleaks'
2014-08-12 Ingo RuhnkeFixed memory leak in TextureManager, surfaces didn...
2014-08-12 Ingo RuhnkeMoved some declarations from drawing_requests.hpp to...
2014-08-12 Ingo RuhnkeFixed memory leak in DrawingContext
2014-08-11 Ingo RuhnkeTurned DrawingEffect into a proper bitset, used to...
2014-08-11 Ingo RuhnkeGutted SDLSurfaceData, as it doesn't really need to...
2014-08-11 Ingo RuhnkeMerge branch 'feature/argparse'
2014-08-11 Ingo RuhnkeFixed compiler warnings due to new loglevel aware log...
2014-08-11 Ingo RuhnkeUpdated email address, grumbel@gmx.de -> grumbel@gmail.com
2014-08-10 Ingo RuhnkeMade WARNING build option usable again
2014-08-07 Ingo RuhnkeFixed missing SDL_WINDOW_RESIZABLE flag in GLRenderer
2014-08-06 Ingo RuhnkeMerge branch 'feature/gamecontroller'
2014-08-06 Tobias MarkusBetter fix. Keeping values intact
2014-08-06 Tobias MarkusFix for wrong lightmap size in fullscreen
2014-08-04 Ingo RuhnkeAdded 1-pixel transparent border around glyphs to avoid...
2014-08-04 Ingo RuhnkeAdded support for desktop-fullscreen mode
2014-08-04 Ingo RuhnkeMerge branch 'feature/c++11'
2014-08-03 Ingo RuhnkeFixed some std::unique_ptr<> issues
2014-08-03 Mathnerd314Merge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeMerge branch 'master' of https://code.google.com/p...
2014-08-03 Ingo RuhnkeExit loop when font definition contains more characters...
2014-08-03 Ingo RuhnkeReplaced old SDL1 surface flags with 0
2014-08-03 Ingo RuhnkeMerge branch 'feature/sdl2'
2014-08-03 Ingo RuhnkeMoved some aspect ratio calculations into video/util.cpp
2014-08-02 Ingo RuhnkeReimplemented magnification and aspect ratio handling
2014-08-01 Ingo RuhnkeFixed surfaces not getting properly converted to textur...
2014-08-01 Ingo RuhnkeReplaced SDL_RenderSetLogicalSize(), removed PHYSICAL_S...
2014-08-01 Ingo RuhnkeRemoved foobar from Renderer::to_logical(), it's no...
2014-08-01 Ingo RuhnkeAdded fullscreen switching to SDLRenderer
2014-08-01 Ingo RuhnkeMinor cleanup
2014-08-01 Ingo RuhnkeUse better filtering for scaling in SDL
2014-08-01 Ingo RuhnkeClear the screen to avoid garbage in unreachable areas...
2014-07-31 Ingo RuhnkeCleaned up coordinate translation a little, SDL mouse...
2014-07-31 Ingo RuhnkeImplemented window scaling in SDLRenderer, mouse input...
2014-07-31 Ingo RuhnkeUse SCREEN_WIDTH/HEIGHT instead of SDL_RendererGetViewp...
2014-07-31 Ingo RuhnkeImplemented support for different blend modes in SDL
2014-07-31 Ingo RuhnkeImplemented sprite rotations for SDLRenderer
2014-07-31 Ingo RuhnkeMerged drawing code from SDLLightmap and SDLRenderer...
2014-07-31 Ingo RuhnkeRemoved pointless check for screen mode change, as...
2014-07-31 Ingo RuhnkeImplemented desktop_size discovery in GLRenderer
2014-07-31 Ingo RuhnkeImplemented fullscreen mode selection, OpenGL only...
2014-07-31 Ingo RuhnkeReenabled vsync and some other OpenGL attributes
2014-07-31 Ingo RuhnkeFixed window resize in OpenGL and added window resize...
2014-07-31 Ingo RuhnkeFixed window title and icon, removed Renderer and Light...
2014-07-31 Ingo RuhnkeImplemented Texture color modification
2014-07-31 Ingo RuhnkeImplemented SDLLightmap::get_light(), haven't tested it
2014-07-31 Ingo RuhnkeImplemented basic lightmap rendering, still a bit of...
2014-07-30 Ingo RuhnkePrint some debug info for the created SDL_Renderer
2014-07-30 Ingo RuhnkeImplemented set_gamma()
2014-07-30 Ingo RuhnkeUse fullscreen and resolution config in SDLRenderer
2014-07-30 Ingo RuhnkeRemoved OLD_SDL1 software rendering code from SDL_Renderer
2014-07-30 Ingo RuhnkeRemoved lots of OLD_SDL1 software rendering code from...
2014-07-30 Ingo RuhnkeRemoved some OLD_SDL1 code
2014-07-30 Ingo RuhnkeFixed black borders in GL renderer
2014-07-30 Ingo RuhnkeRemoved unused SDL_Surface* screen; from GLLightmap
2014-07-30 Ingo RuhnkeFixed radius calculation for rounded rectangles
2014-07-30 Ingo RuhnkeFixed OpenGL renderer, starts now up and game seems...
2014-07-30 Ingo RuhnkeImplemented support for rounded rectangles
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::do_take_screenshot()
2014-07-30 Ingo RuhnkeImplemented horizontal flipping in SDLRenderer
2014-07-30 Ingo RuhnkeImplemented SDLRenderer::draw_inverse_ellipse()
2014-07-30 Ingo RuhnkeImplemented basic rendering operations, game is now...
2014-07-30 Ingo RuhnkeRemoved unused "void Renderer::draw_text(const DrawingR...
2014-07-30 Ingo RuhnkeDisabled some more code, game now starts up and plays...
2014-07-30 Ingo RuhnkeMade code compile, not work, with SDL2, old code that...
2014-07-30 Ingo RuhnkeFixed SDL2 include, should just be SDL.h
2014-05-12 Tobias MarkusMore fixes, down to 4 errors
next