Renamed "rocket_launcher" to rocketlauncher to keep naming convention (game part)
[supertux.git] / data / levels / world2 / level2.stl
2008-06-10 Miloš KloučekRenamed "rocket_launcher" to rocketlauncher to keep...
2008-06-09 Miloš KloučekChanged dispenser type "rocket-launcher" to "rocket_lau...
2008-06-09 Ryan FlegelBased off of mathnerd314's patch to fix issue #327
2008-05-16 Ryan Flegel#318: Automatically run default.nut for each level...
2008-01-16 Wolfgang BeckerPolish translation by Dominik Klementowski
2007-05-26 Arvid NorlanderUpdated levels using music/forest.ogg to use music...
2007-03-20 Christoph SommerExplicitly added license tag to all Forest World levels...
2007-01-29 Arvid NorlanderResaved levels to remove the duplicate tiles. Also...
2007-01-15 Arvid NorlanderLoaded and resaved all levels without changes to them...
2006-12-28 Arvid NorlanderFixed level2.stl that was incorrectly merged
2006-12-28 Christoph SommerMerged back changes from 0.3.x branch
2006-08-17 Christoph SommerMade level2 finishable
2006-08-01 Arvid NorlanderFixed bug in tools/levelconverter-0.1.3_0.2.0.scm that...
2006-07-30 Arvid NorlanderFixed edge tiles and other minor issues in some world2...
2006-07-26 Arvid NorlanderReverted "Down The Rabbit Hole" at groundwater's request
2006-07-25 Stephen GroundwaterAdding the base/start of Grumbel's spikevine.
2006-07-23 Stephen GroundwaterCreated the start of an underground tile set, with...
2006-06-18 Christoph SommerImproved levels a bit
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Replaced all...
2006-06-10 Stephen GroundwaterIn Down The Rabbit Hole, level2.sts. - Added a warning...
2006-06-10 Stephen GroundwaterRemoved a few slopes that were causing CD problems...
2006-05-31 Wolfgang BeckerStop flame sound if flame gets deactivated.
2006-05-04 Christoph SommerNew Badguy "Igel"
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-23 Matthias Braunmake igloo the first level
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-04 Stephen Groundwaterreplaces bell with firefly, renaming the level reset...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-02-18 Stephen Groundwateradded ForestWorld fishbone fossil, removed background...
2006-02-09 Matthias Braunfirst version of floating image
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-23 Marek Moeckeladded a FIXME file for minor issues
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-09 Matthias Braunmoved a few more sprites away from sprites.strf
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
2005-10-23 Ondřej Hošek* Fixed a few world2 levels where some objects had...
2005-10-09 Stephen Groundwaterreverted some color changes in he forest tiles
2005-10-09 Stephen Groundwateradjusted color of forest tiles to try and make them...
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-09-25 Marek Moeckellots of cool scripting stuff
2005-09-25 Marek Moeckelscripting stuff
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-03 Marek Moeckeladded an early preview of "Dark Forest Keep", the fores...
2005-06-01 Stephen Groundwateradjused bell, removed bell hanger graphic thing
2005-05-26 Marek Moeckel"Down The Rabbit Hole" can now be finished by picking...
2005-05-24 Stephen Groundwatermoved second bell just a little, i had moved it into...
2005-05-24 Stephen Groundwatermessed with bell graphic(wip), added bell hanger, adjus...
2005-05-23 Stephen Groundwateradded a stone pedestal thing, still wip
2005-05-22 Stephen Groundwateradding rabbit hole tiles
2005-05-22 Marek Moeckelmore work on the level
2005-05-21 Marek Moeckeladded a random value to zeekling's speed
2005-05-21 Marek Moeckelmore work on the "Rabbit Hole"
2005-05-21 Marek Moeckelmore work on levels