2014-08-17 |
Ingo Ruhnke | Merge branch 'feature/init-cleanup' |
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2014-08-17 |
Ingo Ruhnke | Turned a lot of other global objects into Currentons |
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2013-10-26 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
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2013-10-26 |
LMH | Stalactites break free when disturbed by fire and ice... |
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2013-09-21 |
Benjamin Leduc | Merge branch 'master' of https://code.google.com/p... |
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2013-09-17 |
LMH | New sounds: cracking, icecrash, pop, and sizzle. |
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2013-09-06 |
LMH | Stalactites break free when disturbed by fire and ice... |
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2010-02-21 |
Mathnerd314 | * Split systemRandom into graphicsRandom (particles... |
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2010-02-13 |
Mathnerd314 | Some Yeti boss work. Yes, you *can* beat it as small... |
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2010-01-21 |
Mathnerd314 | Matt's patch for Stalactite shaking (bug 543) |
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2010-01-01 |
Mathnerd314 | Make it build with -DCOMPILE_AMALGATION=ON. Still not... |
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2009-11-27 |
Ingo Ruhnke | Changed ObjectFactory code so that it works properly... |
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2009-11-17 |
Ingo Ruhnke | Merged changes from branches/supertux-milestone2-grumbe... |
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2009-11-14 |
Mathnerd314 | * Add Airship (regular above-ground theme) and Battle... |
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2009-06-14 |
Mathnerd314 | Random stuff that I should have committed ages ago. |
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2009-05-03 |
Mathnerd314 | * Use overloading in Lisp and Writer |
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2008-06-12 |
Ryan Flegel | Getting rid of nasty tabs |
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2008-02-03 |
Christoph Sommer | Make Badguy activation dependent of Player position... |
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2007-12-16 |
Tim Goya | restore trunk |
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2007-12-16 |
Tim Goya | clean out source |
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2007-01-28 |
Arvid Norlander | Fixed trailing whitespaces in all(?) source files of... |
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2007-01-23 |
Matthias Braun | - fix a bunch of msvc warnings (mostly assigning double... |
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2007-01-02 |
Wolfgang Becker | Sorry, was too early for that patch. |
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2007-01-02 |
Wolfgang Becker | [ Patch #1793 ] Turn physic into POD |
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2006-12-28 |
Christoph Sommer | Merged back changes from 0.3.x branch |
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2006-09-04 |
Christoph Sommer | Stalactites interact with badguys again. |
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2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
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2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
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2006-05-30 |
Christoph Sommer | Stalactites no longer fall while Tux is more than 400px... |
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2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
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2006-04-30 |
Christoph Sommer | Badguys read hitbox from .sprite file |
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2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-26 |
Ryan Flegel | Committing RandomGenerator patch from Allen King, with... |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
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2006-03-08 |
Christoph Sommer | Moved Tux' and Badguys' sprites from sprites.strf to... |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-05-16 |
Ondřej Hošek | * svn:ignored .externalToolBuilders in root directory... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-07 |
Marek Moeckel | changed yeti behaviour back to Matze's version (sorry... |
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2005-04-07 |
Ryan Flegel | Changed Yeti behaviour. You must stun him (jump on... |
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2005-04-01 |
Matthias Braun | -Apply door fix to hatch as well (evil code duplication... |
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2005-04-01 |
Matthias Braun | -Worldmap cleanups (use DrawingContext transformstack) |
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