Fix for coverity #29409 - Use char 0 instead of NULL
[supertux.git] / src / badguy /
2010-03-06 Florian ForsterBombFish: Add an enemy that can be dropped by "Owl".
2010-03-06 Florian ForsterOwl: Add an offset to the "is_above_player()" method.
2010-03-06 Florian ForsterOwl: Let go of the carried object when above Tux.
2010-03-06 Florian ForsterOwl: Implement carrying around of "Portable" objects.
2010-03-06 Florian ForsterOwl: Turn around when hitting a wall.
2010-03-06 Florian ForsterOwl: Added initial code for an "Owl" badguy.
2010-03-05 Florian Forsterbadguy.cpp: Badguys don't squish other badguys.
2010-03-05 Florian Forsterbadguy/haywire.cpp: Use the x-acceleration to follow...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Turn the badguy around when...
2010-03-05 Florian Forsterbadguy/walking_badguy.[ch]pp: Make it possible to speci...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Don't set "walk_speed" to...
2010-03-05 Florian Forsterbadguy/walking_badguy.cpp: Fix the acceleration code.
2010-03-04 Florian ForsterCannon: Use the cannon's and badguy's bounding boxes...
2010-03-04 Florian ForsterSnowshot: Call ->set_action() in the constructor.
2010-03-03 Mathnerd314Tweak offsets a bit so kamikazesnowball doesn't die.
2010-03-02 Florian ForsterHaywire: Fix a null-pointer dereference when Haywire...
2010-03-02 Florian ForsterShort Fuse: Make badguy shootable with the fireflower.
2010-03-02 Florian ForsterShort Fuse: Implemented the new minibomb from the Miles...
2010-03-02 Florian Forsterbadguy/walking_badguy.[ch]pp: Added the add_velocity...
2010-03-02 Florian ForsterSnowman: Created body-only animation and added it to...
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Ingo RuhnkeCompiler warning fix, init variables to 0
2010-02-28 Florian Forsterbadguy/haywire.cpp: Use BadGuy::get_nearest_player().
2010-02-28 Florian Forsterbadbuy/badbuy.cpp: Use Sector::get_nearest_player().
2010-02-28 Florian ForsterIcecrusher and Haywire: Use the bounding box to find...
2010-02-28 Florian ForsterHaywire: Walk towards the player if possible.
2010-02-28 Florian ForsterHaywire: Implemented a first version of the "crazy...
2010-02-28 Florian ForsterWalking badguy: Implemented {get,set}_walk_speed.
2010-02-27 Florian ForsterYeti: In the second phase, drop stalactites in pairs.
2010-02-27 Florian ForsterYeti: Give the yeti five lives only.
2010-02-27 Florian Forstersupertux/src/badguy/crystallo.cpp: Use MovingSprite...
2010-02-27 Florian ForsterSnowman: Spawn the Snowball exactly where the Snowman...
2010-02-27 Mathnerd314Snowman turns into snowball when stomped.
2010-02-27 Mathnerd314Slightly more interesting yeti_stalactites.
2010-02-27 Mathnerd314Fix for Yeti killing you when he jumps. (probably won...
2010-02-27 Florian ForsterMr. IceBlock: Call MovingSprite::set_action rather...
2010-02-26 Florian ForsterRemove Mr. Rocket.
2010-02-22 Ingo RuhnkeAdded some code for a very basic snowman
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 471: Fix upward release of ice block, and grabbing...
2010-01-25 Mathnerd314Use supertux2 on Windows, zeekling squish animation...
2010-01-25 Mathnerd314MrIceBlock stops after bouncing a lot.
2010-01-21 Mathnerd314Badguy activation/deactivation (Matt's patch from bug...
2010-01-21 Mathnerd314Matt's patch for Stalactite shaking (bug 543)
2010-01-19 Mathnerd314MrBomb, MrIceBlock, and Snail now die on invincibility...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-29 Mathnerd314* Revert breaking changes from last revision
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-14 Ingo RuhnkeAdded SpritePtr
2009-12-13 Ingo RuhnkeMore use of SurfacePtr
2009-12-13 Ingo RuhnkeUse boost::shared_ptr<Surface> instead of std::auto_ptr...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-25 Mathnerd314* Make it compile again
2009-11-21 Ingo RuhnkeReplaced .reset(new Surface()) with a factory method
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-19 Mathnerd314Forgot to change a line in dispenser.cpp (thanks bug...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-11-14 Mathnerd314Use run_dead_script wherever possible and make kill_...
2009-11-14 Mathnerd314* Add Airship (regular above-ground theme) and Battle...
2009-08-30 Wolfgang BeckerPatchs by Matt McCutche to fix Treeboss related Bugs...
2009-08-30 Wolfgang BeckerPatch by Matt McCutchen to prevent division by zero...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2009-05-03 Mathnerd314* Use overloading in Lisp and Writer
2008-10-06 Mathnerd314Loads more include and header fixes along with eol...
2008-08-28 Wolfgang BeckerCrystallo, a basic badguy who patrols around a fixed...
2008-08-21 Ingo RuhnkeqMax <qwiglydee@gmail.com>'s font patch, adds unicode...
2008-07-03 Miloš KloučekKugelblitz now appears at specified position, not at...
2008-06-15 Ryan FlegelDisable acceleration in kill_fall().
2008-06-13 Ryan FlegelBomb is now portable
2008-06-12 Ryan Flegel#305: applied tripod's patch to stop Jumpy from making...
2008-06-12 Ryan FlegelKicked iceblocks kill badguys that fall on them ("squis...
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-06-12 Ryan FlegelMake sure fish is facing down when killed
2008-06-10 Miloš KloučekRenamed "rocket_launcher" to rocketlauncher to keep...
2008-06-09 Miloš KloučekChanged dispenser type "rocket-launcher" to "rocket_lau...
2008-06-09 Ryan Flegel#303: Typo fixes from mathnerd314
2008-06-09 Ryan FlegelBased off of mathnerd314's patch to fix issue #327
2008-05-22 Ingo RuhnkeRolled back bomb to old behaviour, some bomb gfx tuning
2008-05-14 Ryan FlegelDon't increase mriceblock's squish count when hitting...
2008-05-14 Ryan FlegelTypo fixes. Sorry, thought I recompiled before checking in
2008-05-14 Ryan FlegelApplied sound pre-loading patch from mathnerd314 (...
2008-05-13 Christoph SommerMrBomb keeps walking while ticking
2008-05-13 Christoph SommerCaptainSnowball uses his ability to jump more often
2008-05-12 Christoph SommerMake FlyingSnowball fly a touch more realistically
2008-04-11 Wolfgang BeckerDispenser no longer hurts Tux directly. Tux can climb...
2008-04-11 Wolfgang BeckerDead snowballs don't walk around.
2008-04-02 Christoph SommerPreload Dart sounds. Resolves issue 0000331
2008-03-01 Wolfgang BeckerMore includes and some braces to build with gcc 4.3.0
2008-02-25 Ingo Ruhnke- sprite file for snow jumpy (freeze missing, do we...
2008-02-12 Wolfgang Becker* Launcher can shoot two new types of snowballs.
2008-02-11 Christoph SommerMade buttjump a bit easier to perform
2008-02-10 Wolfgang Beckersmartball: a snowball, smart enough to stay on his...
2008-02-03 Christoph SommerMake Badguy activation dependent of Player position...
next