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[supertux.git] / src / object /
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-11 Matthias Braunoops forgot 2 files
2006-01-11 Ondřej Hošek* The "time needed" statistic now works again. You...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2006-01-06 Ondřej Hošek* In the usage help, put LEVELFILE into brackets since...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Matthias Braunsome fixes after my latest changes
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
2005-10-31 Ondřej Hošek* Level time now respects top border
2005-10-29 Ondřej Hošek* Fixed gradient background bug
2005-10-26 Ondřej Hošek* Added image support to InfoBlocks (useful e.g. to...
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-10-05 Marek Moeckelmoved some code
2005-10-05 Marek Moeckelremoved all flapping code
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-10-02 Matthias Braun- Allow custom leveldots
2005-09-30 Marek Moeckelsupport for centered text in scripts
2005-09-30 Marek Moeckelcutscene borders fade in and out now
2005-09-26 Marek Moeckelsmall fixes
2005-09-25 Marek Moeckellots of cool scripting stuff
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-09-18 Marek Moeckelmore fixes for Kugelblitz and Rain
2005-09-18 Marek Moeckelfixed electrifier
2005-09-18 Marek Moeckelfixed kugelblitz, added electrifier object
2005-09-18 Matthias Brauntry to fix badguys walking on water
2005-09-17 Marek Moeckelfixed solid water for tux
2005-09-17 Marek Moeckelkugelblitz electrifies water on contact - electrified...
2005-09-17 Matthias Braunuse spike flag again and don't replace spikes with...
2005-08-10 Matthias Braunsome cleanups and changes to miniswig and scripting...
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-07-16 Marek Moeckeladded point sprite for flexlay
2005-07-16 Marek Moeckeladded some comments and the framework for platforms...
2005-07-15 Marek Moeckel-modified moving platform class to make use of the...
2005-07-15 Marek MoeckelPatch by <balinor@pnxs.de>:
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-28 Matthias Braunfix miniswig using wrong stack numbers in functions...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-18 Marek Moeckelchanged some comments
2005-06-18 Marek Moeckelfixed rain splashes
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-06-06 Marek Moeckelchanged camera to show more of what's above tux
2005-06-02 Matthias Braunfix iconv signature problems
2005-05-23 Marek Moeckelfixed critical telephone bug (thanks for noticing,...
2005-05-23 Marek Moeckelmade the phone ringing again
2005-05-22 Marek Moeckeltemporarily disabled ringing because it needs fixing
2005-05-22 Marek Moeckelmade the phone (infoblock) ringing until tux picks...
2005-05-20 Marek Moeckelconverted ghost forest music to .ogg because of problem...
2005-05-18 Marek Moeckelrainsplashes are now automatically generated by the...
2005-05-18 Marek Moeckelrenamed particlesystem_absolute to _interactive
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Marek Moeckelupdated ambient sound for use with flexlay
2005-05-18 Marek Moeckelcommented out two lines in block.cpp that caused a...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-17 Ondřej Hošek* Tux can now move horizontally after flapping followin...
2005-05-17 Marek Moeckelreduced flappinf strength a litte so that Tux doesn...
2005-05-16 Ondřej HošekImplemented Yoshi's Island-style flapping (based on...
2005-05-15 Marek Moeckelmore work on rain
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-11 Marek Moeckeltesting ambient sound in level1
2005-05-11 Matthias Braunnot deperecated anymore
2005-05-11 Marek Moeckelfixed a bug in tiles.strf
2005-05-10 Ondřej Hošek* Updated the scripting reference document.* Removed...
2005-05-10 Bastiaan Zapf- Upgraded ambient sound source to rounded rectangule...
2005-05-10 Marek Moeckeladded collision for raindrops (wip)
2005-05-10 Ondřej Hošek*Removed stuff from times of automake and CVS (director...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-08 Matthias Braunwe can now fade in scripts
2005-05-08 Bastiaan Zapf- ambient_sound improved (now does silence, volume,
2005-05-07 Marek Moeckelremoved old data and contrib, new files will follow
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-06 Bastiaan Zapf- SoundManager doesn't need Effects for now - ambient...
2005-05-06 Matthias Braunsome fixes for the text object
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-06 Bastiaan ZapfSVN-Revision: 2418
2005-05-06 Matthias Braunforgot to add files
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias Braunbonusblock is a sprite and not a tile in the new design...
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Ryan FlegelChanged Yeti behaviour. You must stun him (jump on...
2005-04-06 Matthias BraunStarted some work on the yeti boss
2005-04-04 Matthias Braunremove outdated comment
2005-04-04 Ingo Ruhnke- added geometry option which allows SuperTux to run...
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-03 Matthias Braunmake sure all tiles are loaded
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