another try
[supertux.git] / src / object /
2006-04-30 Christoph SommerNew object weak_block: a block that can be destroyed...
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-29 Christoph SommerRolled back musical coin code
2006-04-28 Christoph SommerThe most senseless commit ever
2006-04-28 Ryan FlegelForgot file
2006-04-27 Ryan FlegelSome tweaks to snow particle system
2006-04-27 Ryan FlegelChecked in patch from Lerc
2006-04-27 Christoph SommerTried enabling keyword substitution for $Id$
2006-04-26 Matthias Braunfix exception getting thrown although argument was...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Ryan FlegelAdded missing include
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelDraw bouncy coin above other objects
2006-04-24 Matthias Braunchange notion from layers to z-pos in levelfiles
2006-04-23 Matthias Braunmake igloo the first level
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-18 Christoph SommerFixed time/badguy errors in statistics, still needs...
2006-04-17 Christoph SommerRemoved a global variable
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunfix menu width, didn't committ the tileset fix, miscela...
2006-04-12 Ondřej HošekHacked together a "coin losing" effect when Tux is...
2006-04-12 Matthias Braunfade out console
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Christoph SommerMoved some console commands' implementations nearer...
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-04-07 Christoph SommerRestored old growup code
2006-04-07 Christoph SommerForgot a file
2006-04-06 Ryan FlegelTypo fix
2006-04-04 Matthias Braunmissing assert
2006-04-03 Marek Moeckelstopped infoblocks from ringing, since they're not...
2006-04-02 Stephen Groundwaterreplaced bell object with firefly, renamed all hooks...
2006-03-31 Matthias Braunforgot 2 files
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix memory leak in background object
2006-03-31 Matthias Braunfix
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-30 Christoph SommerBackground can now render three images: Top, Center...
2006-03-25 Christoph SommerPhone rings again. /
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-23 Christoph SommerForward declarations stink / Path is now serializable...
2006-03-22 Christoph Sommerautoscoll Camera now references Path, just like the...
2006-03-21 Christoph SommerNew Path based on time intervals; see levels/test/platf...
2006-03-19 Christoph SommerSplit game objects into separate .sprite files
2006-03-15 Matthias Braunuse full paths for sound objects
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-08 Christoph SommerMoved powerups to separate .sprite files
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-02-11 Matthias Braunforgot some files, sorry
2006-01-28 Ondřej Hošek* Updated the Czech translation to reflect the new...
2006-01-23 Matthias Brauninitialize visible flag
2006-01-22 Matthias Braunscripted objects correctly slide now
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunfix
2006-01-22 Matthias Brauncamera can move now
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-21 Matthias Braunfix rock object
2006-01-16 Ondřej HošekTime now stops when you complete a level and get into...
2006-01-16 Matthias Brauna few fixes that I had lying around here, select walk...
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-11 Matthias Braunoops forgot 2 files
2006-01-11 Ondřej Hošek* The "time needed" statistic now works again. You...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-10 Matthias Braunmoved some more sprites
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2006-01-06 Ondřej Hošek* In the usage help, put LEVELFILE into brackets since...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Matthias Braunsome fixes after my latest changes
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-11-08 Stephen Groundwateradded firefly -moving platform ripoff, and skull -unsta...
2005-11-06 Ondřej Hošek* Added a boolean "disable-physics" property to powerup...
2005-10-31 Ondřej Hošek* Level time now respects top border
2005-10-29 Ondřej Hošek* Fixed gradient background bug
2005-10-26 Ondřej Hošek* Added image support to InfoBlocks (useful e.g. to...
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-10-05 Marek Moeckelmoved some code
2005-10-05 Marek Moeckelremoved all flapping code
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-10-03 Matthias Braunmoved some sprites to separate files
2005-10-02 Matthias Braun- Allow custom leveldots
2005-09-30 Marek Moeckelsupport for centered text in scripts
2005-09-30 Marek Moeckelcutscene borders fade in and out now
2005-09-26 Marek Moeckelsmall fixes
2005-09-25 Marek Moeckellots of cool scripting stuff
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