* "Outsourced" cheats from GameSession to scripting system.
[supertux.git] / src / sector.cpp
2006-04-13 Ondřej Hošek* "Outsourced" cheats from GameSession to scripting...
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunadd code to debug collision rectangles
2006-04-12 Matthias Braunfade out console
2006-04-12 Matthias Braun- remove pointless leveltime from world1 levels
2006-04-12 Ondřej HošekWhen invincibility time's running out, the invinc....
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-07 Matthias Braunrefactored some supertux mainloops
2006-03-31 Matthias Braunsplit Background into Background and Gradient object
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braunforgot to add some files, fix invisible tiles
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-01-22 Matthias Braunmusic and image paths in levels are now absolute (from...
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-23 Ondřej Hošek* Converted world 1 to new level format.
2005-10-12 Ondřej Hošek* Fixed a few own mistakes from a previous commit
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-09-25 Marek Moeckelkeys are displayed on the screen, they can be "collecte...
2005-09-18 Matthias Braunfix CONTINUE handling
2005-09-17 Marek Moeckelkugelblitz electrifies water on contact - electrified...
2005-09-17 Matthias Braunuse spike flag again and don't replace spikes with...
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-24 Marek Moeckelconverted all music files to Ogg Vorbis
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-06-13 Matthias Braundon't play with the magic constants...
2005-06-11 Matthias Braunsupertux is now searching for a default.nut file in...
2005-06-07 Matthias Braunsupertux is using physfs now, this simplifies the code...
2005-05-18 Marek Moeckelrenamed particlesystem_absolute to _interactive
2005-05-18 Marek Moeckeladded a new particle system that (currently) rains...
2005-05-18 Matthias Braunbonusblock can now contain custom MovingObjects, added...
2005-05-17 Marek Moeckelcreated a ghost forest demo from contrib art:
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-14 Marek Moeckeladded new class for particle systems that need absolute...
2005-05-12 Matthias Braun- Added a new script command to display text files
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-07 Matthias Braun- Change ScriptInterpreter to a gameobject, so we can...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-05 Matthias Braun- Implemented a scripted object that can be placed...
2005-05-05 Matthias BraunHere we go, the first script embedded in a level says...
2005-05-05 Matthias Braunimprove unisolid tile handling
2005-05-05 Matthias Braunbonusblock is a sprite and not a tile in the new design...
2005-05-05 Matthias Braunrenamed Rectangle to Rect because of §%$
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-26 Matthias BraunTODO update, fix tux doesn't stop at igloo anymore
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2005-03-16 Marek Moeckeladded rain particle system, check it out in verticalfor...
2005-03-14 Marek MoeckelMade implementation of credits song less stupid, thanks...
2005-03-13 Marek Moeckelcredits music plays on credits screen now
2004-12-20 Matthias Braunimplemented a new object factory mechanism which is...
2004-12-19 Ricardo CruzAdded a common set of bridge funcs for Leveleditor...
2004-12-19 Matthias Braun-german translation updates
2004-12-05 Matthias Braun-Incorporated Marcin Ko��cielnicki patch that reintrodu...
2004-12-01 Matthias Braunfix secretarea and sequencetrigger loading bugs
2004-11-29 Matthias Braunstarted work on a collision grid class to speedup colli...
2004-11-28 Matthias Braunremove invisible tile object as it's not needed
2004-11-28 Matthias Braunmove over rewritten lispreader from tuxkart (with addit...
2004-11-27 Marek Moeckelpatch contributed by markos_64:
2004-11-26 Matthias Braunlazily load tile images to speedup startup times
2004-11-26 Matthias Braunfixed background drawing problems introduced with my...
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-26 Matthias Braunfixed broken 1-time animations in sprites, fixed collis...
2004-11-25 Matthias Braunadded some more non-45 degree triangle modes
2004-11-25 Marek Moeckeladded badguy Nolok_01, as he may appear as the boss...
2004-11-25 Matthias Braunimplement spikes as objects and remove automake system
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-24 Marek Moeckeladded simple enemy dispenser (can only dispense bouncin...
2004-11-24 Matthias Braunfurhter improve collision detection by reintroducing...
2004-11-24 Matthias BraunImproved collision detection by taking movement into...
2004-11-23 Matthias BraunGoodbye gettext, Welcome TinyGetText
2004-11-23 Marek Moeckeladded trigger to display (and later count) secret areas
2004-11-22 Matthias Braunproperly implement invisible blocks
2004-11-22 Matthias Braunfix tux jumping always full height
2004-11-20 Matthias Braunforgot to update makefiles
2004-11-20 Matthias BraunThe BIG COMMIT(tm)
2004-10-31 Ricardo CruzAdded a parameter for Particles to set the drawing...
2004-10-29 Ricardo CruzRedesigned Particles algorithm.
2004-10-26 Ryan Flegellevel editor patch from Richard
2004-10-21 Ricardo CruzBadguys from the start of the level were not appearing...
2004-09-23 Ricardo CruzShow a message when more than one bad guys is killed...
2004-09-21 Ryan Flegel- fixed warnings pointed out by Frank
2004-09-20 Ryan Flegel- fixed bug reported by Frank van der Loo
2004-09-20 Ricardo CruzChanged FloatingScore to support text (changed name...
2004-09-17 Ricardo CruzAdded Total to statistics.
2004-09-16 Ricardo CruzAdded support for setting up end sequence animations...
2004-09-15 Ricardo CruzMade statistics to keep track of also: bad guys squishe...
2004-09-14 Ricardo CruzImplemented a statistics system. I believe this feature...
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