Rudimentary approach at water splash effect for badguys
[supertux.git] / src / badguy / badguy.hpp
2015-03-01 Tobias MarkusRudimentary approach at water splash effect for badguys
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2010-02-13 Mathnerd314Some Yeti boss work. Yes, you *can* beat it as small...
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2008-10-06 Mathnerd314Loads more include and header fixes along with eol...
2008-06-09 Ryan Flegel#303: Typo fixes from mathnerd314
2008-02-03 Christoph SommerMake Badguy activation dependent of Player position...
2008-01-06 Christoph SommerBadguys that die will still trigger collisions during...
2007-12-26 Christoph SommerAdded doxygen comments to core game code.
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-05-27 Matthias Braunremove dead_script_hint, add scripting capabilities...
2007-05-26 Christoph SommerWillOWisp badguys can now be trapped inside empty Lanterns.
2007-02-05 Tim GoyaDirtY iCE's patch for dead scripting and bomb badguy...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-05 Christoph SommerMerged gravity patch by T. Goya
2007-01-03 Christoph SommerAllow dead-script on any badguy
2006-11-04 Christoph SommerBadguys squish badguys.
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-12 Wolfgang BeckerBonusblock and Bricks now break themself when hit by...
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-05-26 Matthias Braun- Remove ManagedSoundSource
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelReplaced may_fall_off_platform() with might_fall()
2006-04-19 Christoph SommerHardcoded stay-on-platform behaviour as follows: Mr...
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-10-10 Ondřej Hošek* Updated Czech translation
2005-06-26 Matthias Braunrenamed all .h to .hpp