fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / object / player.cpp
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-18 Christoph SommerFun stuff
2006-07-18 Wolfgang BeckerSplash sound on entering water
2006-07-18 Christoph SommerSectors support multiple solid tilemaps, tilemaps can...
2006-07-15 Wolfgang BeckerFake solid for trampoline.
2006-07-15 Christoph SommerMade trampolines less likely to interfere with level...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-08 Wolfgang BeckerTux can peek to the left and to the right as far as...
2006-07-06 Christoph SommerMade SpriteParticle work around possible bug in Sprite...
2006-07-06 Wolfgang BeckerTuxdev's patch to fix death by falling when invincible.
2006-07-04 Wolfgang BeckerInvisible Player is now in COLGROUP_DISABLED.
2006-07-03 Christoph SommerMade invincibility sparkle a particle effect
2006-07-02 Wolfgang BeckerAdd some more sound_manager->preloads into object const...
2006-06-29 Stephen GroundwaterAdding in the start of graphics and noise for the new...
2006-06-28 Christoph SommerMade SpriteParticle's action configurable
2006-06-28 Christoph SommerMade backflipping jump a little further /
2006-06-28 Christoph SommerAdded backflip action (no gfx yet) /
2006-06-25 Christoph SommerSwitched y coordinate of Physics class to be like all...
2006-06-18 Christoph SommerImproved ghost mode a bit
2006-06-18 Christoph SommerFixed flip level transformer
2006-06-18 Christoph SommerGame no longer needs to pause while Tux grows /
2006-06-08 Christoph SommerNew Wind object: gently pushes players in one direction /
2006-05-26 Christoph SommerAdded ghost mode for easier level debugging
2006-05-20 Matthias Braunsome comments about collision detection
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-16 Wolfgang BeckerUpdated monodev's project files.
2006-05-14 Matthias Braunsomre sound preloading
2006-05-14 Wolfgang BeckerPrevent crash when tux dies while carrying iceblock.
2006-05-14 Matthias Braunfix bug with player not stopping when deactivated,...
2006-04-30 Matthias Braunblind commit, please test: use squirrel datatypes
2006-04-26 Matthias Braunfix exception getting thrown although argument was...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-26 Ryan FlegelCommitting RandomGenerator patch from Allen King, with...
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-23 Matthias Braun- Avoid some expensive SDL_GetTicks() calls
2006-04-19 Matthias Braunmore work on worldmap switching
2006-04-19 Matthias Braun2 more evil mainloops are gone
2006-04-16 Christoph SommerHappy Easter! Played with fireflower bonus: Carrying...
2006-04-14 Ondřej Hošek* Implemented StayOnPlatform on badguys where useful
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-13 Matthias Braunfix menu width, didn't committ the tileset fix, miscela...
2006-04-12 Ondřej HošekHacked together a "coin losing" effect when Tux is...
2006-04-12 Matthias Braunfade out console
2006-04-11 Matthias Braunhopefully fixed the crash on exit, keep sectors script...
2006-04-10 Matthias BraunMajor rewrite of scripting support:
2006-04-10 Christoph SommerMoved some console commands' implementations nearer...
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-04-07 Christoph SommerRestored old growup code
2006-04-07 Christoph SommerForgot a file
2006-03-31 Matthias Braun1 tile holes work again, fixed some bugs in the PathWalker
2006-03-31 Matthias Braunfix shrinking
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-03-08 Christoph SommerMoved Tux' and Badguys' sprites from sprites.strf to...
2006-02-12 Matthias Braunapplied patch from christoph sommer (thanks alot)
2006-01-23 Matthias Brauninitialize visible flag
2006-01-22 Matthias Braunfirst very unfinished and unpolished version of the...
2006-01-16 Matthias Brauna few fixes that I had lying around here, select walk...
2006-01-12 Matthias Braunfix tux not dying when falling out of screen in invinci...
2006-01-11 Matthias Braunstop invincible music a bit earlier than invinciblility
2006-01-11 Matthias Braunsome startup time debugging, changed skid dust particle...
2006-01-09 Matthias Braunmore work on MrIceBlock, you can carry him around and...
2006-01-06 Ondřej Hošek* In the usage help, put LEVELFILE into brackets since...
2005-12-31 Matthias Brauncheck that place is free before releasing a grabbed...
2005-12-31 Matthias Braunsome more work on portable objects
2005-12-31 Matthias Braunsome fixes after my latest changes
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-05 Marek Moeckelmoved some code
2005-10-05 Marek Moeckelremoved all flapping code
2005-10-02 Matthias Braun- Allow custom leveldots
2005-09-26 Marek Moeckelsmall fixes
2005-09-25 Marek Moeckellots of cool scripting stuff
2005-09-18 Matthias Brauntry to fix badguys walking on water
2005-09-17 Marek Moeckelfixed solid water for tux
2005-09-17 Matthias Braunuse spike flag again and don't replace spikes with...
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-28 Matthias Braunfix miniswig using wrong stack numbers in functions...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-17 Marek Moeckeladded a powerup object that can be placed in levels...
2005-05-17 Ondřej Hošek* Tux can now move horizontally after flapping followin...
2005-05-16 Ondřej HošekImplemented Yoshi's Island-style flapping (based on...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-04 Ingo Ruhnke- added geometry option which allows SuperTux to run...
2005-04-03 Matthias Braunhad more changes lying around here
2005-04-01 Matthias Braun-Worldmap cleanups (use DrawingContext transformstack)
2005-03-30 Matthias Braunadded a bell object which is a new better way to do...
2005-03-25 Matthias BraunHad a bit of time today and worked on supertux:
2004-12-19 Matthias Braun-german translation updates
2004-11-27 Marek Moeckelpatch contributed by markos_64:
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...