Fix coverity #29604
[supertux.git] / src / supertux / sector.cpp
2015-02-27 Tobias MarkusFix coverity #29604
2015-02-24 Tobias MarkusAdd current level to another debug message
2015-02-14 Tobias MarkusCalculate foremost layer correctly (previous implementa...
2014-11-27 LMHRemoved 'add_bullet' from Sector, moved bullet checks...
2014-11-23 Tobias Markus[cppcheck] Part 2: Some further style fixes etc.
2014-11-01 Tobias MarkusCode quality: Rename variable
2014-10-19 LMHAdded a halloween themed brick covered with cobwebs
2014-10-08 Ingo RuhnkeFixed compiler warning
2014-10-06 Tobias MarkusFixing falling layer for most of the cases
2014-10-06 Tobias MarkusBugfix (use private variable instead of class member)
2014-10-06 Tobias MarkusMore robust way of calculating the falling layer
2014-10-01 Ingo RuhnkeMerge branch 'feature/smart-ptr'
2014-10-01 Ingo RuhnkeReplaced ::iterator stuff with auto
2014-10-01 Ingo RuhnkeReplaced Ref and RefCounter with std::shared_ptr<>
2014-08-17 Ingo RuhnkeMerge branch 'feature/init-cleanup'
2014-08-17 Ingo RuhnkeAdded Scripting class to bundle up all the Squirrel...
2014-08-17 Ingo RuhnkeTurned a lot of other global objects into Currentons
2014-08-17 Ingo RuhnkeMade code -Wshadow clean, missed a bunch of issues...
2014-08-14 Ingo RuhnkeMerge branch 'feature/savegame'
2014-08-14 Ingo RuhnkeRenamed WorldState to Savegame and implemented basic...
2014-08-14 Ingo RuhnkeMoved Levelset into it's own class, pass WorldState...
2014-08-12 Ingo RuhnkeRemoved trailing whitespace from all *.?pp files
2014-08-11 Ingo RuhnkeTurned DrawingEffect into a proper bitset, used to...
2014-08-11 Ingo RuhnkeMerge branch 'feature/argparse'
2014-08-11 Ingo RuhnkeFixed compiler warnings due to new loglevel aware log...
2014-01-24 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2013-11-01 Tobias MarkusFixing SuperTux crashes when compiled on Mac OS X 10.9
2013-10-26 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-09-22 Wolfgang BeckerWhen creating a brick object to handle tiles with attri...
2013-02-20 LMHMerge branch 'icyworld' new worldmap graphics for Icy...
2013-02-13 Jonas KuemmerlinQuick and dirty fix to respawn camera jump bug; bug 850
2010-08-28 Mathnerd314Coins follow tilemaps or can be given paths
2010-03-26 Wolfgang BeckerDon't copy width and height because collision_static...
2010-03-12 Florian Forstersupertux/tile.[ch]pp: Move the unisolid solidity checks...
2010-03-11 Florian Forstersupertux/sector.cpp: Add support for "south", "west...
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_unisolid().
2010-03-11 Florian Forstersupertux/tile.hpp: Implement Tile::is_slope().
2010-03-11 Florian ForsterRename "AATriangle::DEFORM[1234]" to more meaningfull...
2010-03-07 Mathnerd314Some notes about co-op mode
2010-03-04 Mathnerd314Small cleanup of Sector::get_nearest_player
2010-03-02 Florian Forstersupertux/sector.[ch]pp: Implemented the get_nearby_obje...
2010-02-28 Florian Forstersupertux/sector.cpp: Use Rectf::distance().
2010-02-28 Florian Forstersupertux/sector.[ch]pp: Implement Sector::get_nearest_p...
2010-02-22 Ingo RuhnkeUse bright red instead of hard to see dark grey for...
2010-02-22 Florian Forstersupertux/{collision.[ch]pp,sector.cpp}: Store velocitie...
2010-02-22 Florian Forstersupertux/sector.cpp: Make sure the boolean argument...
2010-02-21 Mathnerd314* Split systemRandom into graphicsRandom (particles...
2010-02-15 Matt McCutchenAdjust music definition files.
2010-02-12 Mathnerd314Pass Vector by value
2010-02-01 Florian Forstersupertux/collision.[ch]pp: Use "contrain_*" rather...
2010-01-31 Florian ForsterBug 571: Take tilemap movement into account when handli...
2010-01-31 Florian Forstersrc/supertux/sector.cpp: Use shift delta when checking...
2010-01-31 Florian ForsterBug 566: Implement handling of unisolid slopes.
2010-01-30 Florian ForsterBug 562: Collision detection for unisolid tiles doesn...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-30 Florian ForsterBug 100: Flip slopes properly.
2010-01-30 Florian ForsterBug 456: Avoid hurting Tux in a ravine.
2010-01-20 Mathnerd314Bugs 454 (ice attribute) + 553 (Knee-deep in the Depth...
2010-01-01 Mathnerd314Make it build with -DCOMPILE_AMALGATION=ON. Still not...
2009-12-24 Mathnerd314- sounds are on both channels
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-27 Ingo RuhnkeChanged ObjectFactory code so that it works properly...
2009-11-27 Tim GoyaTweak CMakeLists and physfs initialization a bit to...
2009-11-25 Mathnerd314* Make it compile again
2009-11-21 Ingo RuhnkeRenamed namespaces to all lowercase
2009-11-20 Ingo RuhnkeSplit particlesystem_interactive.?pp into separate...
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-18 Ingo RuhnkeAdded supertux/globals.?pp to collect all the random...
2009-11-18 Ingo RuhnkeSplit physfs/physfs_stream.?pp into multiple files
2009-11-18 Ingo RuhnkeSplit object/block.?pp
2009-11-18 Ingo RuhnkeSplit object/particlesystem.?pp
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup, almost done
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...