Fixed trailing whitespaces in all(?) source files of supertux, also fixed some svn...
[supertux.git] / src / badguy / badguy.cpp
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-12 Wolfgang Beckeroffscreen.patch by Klaus Denker: correct some calculations
2007-01-03 Christoph SommerAllow dead-script on any badguy
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-11-04 Christoph SommerBadguys squish badguys.
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-12 Christoph SommerTwo more "WalkingBadguy"s
2006-07-12 Wolfgang Beckerremove fireball when hitting badguy
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-06 Wolfgang Beckerfixed direction of badguy
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Christoph SommerMade badguys face right when spawning onscreen and...
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-05-30 Wolfgang BeckerActivate badguys over or under current visible screen...
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-14 Matthias Braunsomre sound preloading
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-04-28 Ryan FlegelLet Tux bounce off badguys when he's invincible. This...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-25 Ryan FlegelChanged check to determine oif Tux squishes a badguy
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelReplaced may_fall_off_platform() with might_fall()
2006-04-24 Ryan Flegeluse proper enum
2006-04-19 Christoph SommerHardcoded stay-on-platform behaviour as follows: Mr...
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-18 Christoph SommerFixed time/badguy errors in statistics, still needs...
2006-04-17 Christoph SommerRemoved a global variable
2006-04-17 Matthias Braunthe boat works now
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-12 Matthias Braunfade out console
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-10 Ondřej Hošek* Updated Czech translation
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-09-18 Matthias Brauntry to fix badguys walking on water
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Marek Moeckelfixed a bug, added some debug messages
2005-04-07 Marek Moeckelbadguys now have normal hitpoints and bullet hitpoints...
2005-04-07 Marek Moeckelgave the Yeti hitpoints and Matze's angry roar :)
2005-01-09 Marek Moeckelfixed setup.cpp not finding correct data path
2004-12-31 Matthias Braunfixed badguy respawning after being killed by a fireball
2004-12-30 Marek Moeckelbadguys can now have multiple hitpoints (default is 1)
2004-12-05 Matthias Braun-Incorporated Marcin Ko��cielnicki patch that reintrodu...
2004-11-29 Matthias Braunmake badguys bounce of each other again, make bombs...
2004-11-26 Matthias Braunsome cleanups memory leak fixes and moving of source...
2004-11-25 Matthias Braunimplement spikes as objects and remove automake system
2004-11-24 Matthias Braunsome cleanups in the sprite class, increased delta...
2004-11-23 Matthias Braunadded jam build system, please try it out - the advanta...
2004-11-22 Matthias Braunproperly implement invisible blocks
2004-11-22 Matthias Braunenemies fall down again, small improvements to tile...
2004-11-20 Matthias BraunThe BIG COMMIT(tm)