Move falling badguys to LAYER_FALLING (= 500), fixes bug 1033
[supertux.git] / src / badguy / badguy.cpp
2013-10-26 Tobias MarkusMove falling badguys to LAYER_FALLING (= 500), fixes...
2013-10-26 LMHAdded a warning message alerting that a badguy included...
2013-10-26 Tobias MarkusChecking if badguy is active before double-killing...
2013-10-26 Tobias MarkusDon't kill badguys twice when hitting spike after falli...
2010-03-10 Ingo RuhnkeReduced spawn distance for enemies to screen size ...
2010-03-05 Florian Forsterbadguy.cpp: Badguys don't squish other badguys.
2010-02-28 Florian Forsterbadbuy/badbuy.cpp: Use Sector::get_nearest_player().
2010-02-27 Mathnerd314Fix for Yeti killing you when he jumps. (probably won...
2010-01-30 Florian ForsterCleanups related to tilemap positions:
2010-01-21 Mathnerd314Badguy activation/deactivation (Matt's patch from bug...
2009-12-28 Mathnerd314include fixes from ohnobinki, video_systems.cpp should...
2009-12-06 Ingo RuhnkeRenamed Rect to Rectf
2009-11-18 Ingo RuhnkeReplaced more lisp::Lisp/lisp::Writer with Reader/Writer
2009-11-17 Ingo RuhnkeMore -Weffc++ cleanup
2009-11-17 Ingo RuhnkeMerged changes from branches/supertux-milestone2-grumbe...
2009-11-14 Mathnerd314Use run_dead_script wherever possible and make kill_...
2009-06-14 Mathnerd314Random stuff that I should have committed ages ago.
2008-06-15 Ryan FlegelDisable acceleration in kill_fall().
2008-06-12 Ryan FlegelGetting rid of nasty tabs
2008-02-03 Christoph SommerMake Badguy activation dependent of Player position...
2008-01-31 Christoph Sommerget_nearest_player won't return dying or dead players
2008-01-06 Christoph SommerBadguys that die will still trigger collisions during...
2007-12-16 Tim Goyarestore trunk
2007-12-16 Tim Goyaclean out source
2007-05-27 Matthias Braunremove dead_script_hint, add scripting capabilities...
2007-05-26 Christoph SommerWillOWisp badguys can now be trapped inside empty Lanterns.
2007-02-05 Tim GoyaDirtY iCE's patch for dead scripting and bomb badguy...
2007-01-28 Arvid NorlanderFixed trailing whitespaces in all(?) source files of...
2007-01-23 Matthias Braun- fix a bunch of msvc warnings (mostly assigning double...
2007-01-12 Wolfgang Beckeroffscreen.patch by Klaus Denker: correct some calculations
2007-01-03 Christoph SommerAllow dead-script on any badguy
2007-01-02 Wolfgang BeckerSorry, was too early for that patch.
2007-01-02 Wolfgang Becker[ Patch #1793 ] Turn physic into POD
2006-11-04 Christoph SommerBadguys squish badguys.
2006-09-04 Christoph SommerStalactites interact with badguys again.
2006-08-16 Christoph SommerIce bullets ricochet again. Also made Igel ignore ice...
2006-08-16 Christoph SommerMade fire bullet handling complementary to ice bullet...
2006-08-16 Christoph SommerCommitted gnomino's iceflower patch. Also added placeho...
2006-08-12 Christoph SommerMagic Blocks only turn solid when nothing's blocking...
2006-07-21 Matthias Braunfix cr/lfs and remove trailing whitespaces...
2006-07-12 Christoph SommerTwo more "WalkingBadguy"s
2006-07-12 Wolfgang Beckerremove fireball when hitting badguy
2006-07-10 Christoph SommerStay-on-platform Badguys no longer go crazy when fallin...
2006-07-09 Matthias Braunmerged new collision detection branch back into mainline
2006-07-06 Wolfgang Beckerfixed direction of badguy
2006-07-06 Wolfgang BeckerTestlevel for auto direction
2006-07-06 Christoph SommerMade badguys face right when spawning onscreen and...
2006-07-05 Christoph SommerFixed problems with Rockets and Cannons sometimes rever...
2006-07-03 Wolfgang BeckerSupport for initial direction "left"|"right"|"auto...
2006-05-30 Wolfgang BeckerActivate badguys over or under current visible screen...
2006-05-29 Wolfgang BeckerDon't reactivate badguys on screen.
2006-05-26 Christoph SommerBadguys now get their deactivate() method called prior...
2006-05-16 Matthias Braunfix mriceblock grabbing
2006-05-14 Matthias Braunsomre sound preloading
2006-05-13 Christoph SommerBadguys now inherit from MovingSprite
2006-05-11 Christoph SommerFirst attempts at making BadGuys cloneable
2006-05-04 Christoph SommerBadguys are now responsible for killing themselves...
2006-04-28 Ryan FlegelLet Tux bounce off badguys when he's invincible. This...
2006-04-26 Matthias Braun- fix debugging functions for killing player
2006-04-25 Ryan FlegelChanged check to determine oif Tux squishes a badguy
2006-04-25 Christoph SommerMoved some sprites from LAYER_OBJECTS to LAYER_FLOATING...
2006-04-24 Ryan FlegelReplaced may_fall_off_platform() with might_fall()
2006-04-24 Ryan Flegeluse proper enum
2006-04-19 Christoph SommerHardcoded stay-on-platform behaviour as follows: Mr...
2006-04-18 Christoph SommerStatisticts now also count secret areas found
2006-04-18 Christoph SommerFixed time/badguy errors in statistics, still needs...
2006-04-17 Christoph SommerRemoved a global variable
2006-04-17 Matthias Braunthe boat works now
2006-04-17 Matthias Braun- Fixed ghostforest vs. ghostwood name
2006-04-13 Ondřej HošekMassive copyright update. I'm sorry if I'm crediting...
2006-04-12 Matthias Braunfade out console
2006-04-11 Ondřej Hošek* Some Mac fixes that don't break Linux (inclusion...
2006-04-09 Christoph SommerMessaging subsystem rewrite, step I
2006-03-31 Matthias Braunfix growup, lightmap experiments with willowisp
2006-03-31 Matthias Braunfix collision against spikes too wide, fix paths, try...
2006-03-31 Matthias Braun- Yet another try in the endless quest for perfect...
2006-03-25 Christoph SommerUnified Messaging Subsystem
2006-03-19 Christoph SommerBadguys rely on new (dummy-)function get_nearest_player. /
2006-03-11 Matthias Braundisable gravity for tux when he is on ground, this...
2006-01-16 Ondřej HošekImproved stay-on-platform code to handle non-32x32...
2006-01-11 Ondřej HošekOkay, I guess this is it. The "stay on platform" flag...
2005-12-29 Matthias Braunmore adjustments to collision detection, tux is correct...
2005-12-27 Matthias BraunChanged collision code, we now have several collision...
2005-10-10 Ondřej Hošek* Updated Czech translation
2005-10-03 Matthias Braun- Reworked Surface class and drawing stuff:
2005-09-18 Matthias Brauntry to fix badguys walking on water
2005-07-20 Marek Moeckelconverted sounds back to .wav
2005-06-29 Marek Moeckelconverted all sound files to .ogg (to avoid problems...
2005-06-26 Matthias Braunrenamed all .h to .hpp
2005-06-26 Matthias Braunupdated squirrel version
2005-06-23 Matthias BraunAdded a new SoundManager based on OpenAL. I also simpli...
2005-05-16 Ondřej Hošek* svn:ignored .externalToolBuilders in root directory...
2005-05-12 Matthias Braun- Refactored worldmap a bit to reuse GameObject from...
2005-05-10 Matthias Braunchanged worldmap format a bit to be more consistent...
2005-05-06 Matthias Braunfixed a bug in my last effects removal, improved the...
2005-05-06 Matthias Braun- Made miniswig support HSQUIRRELVM arguments (and...
2005-05-04 Matthias Braun- More work on scripting interface
2005-05-01 Matthias Braun-Started to move stuff from library back to main game
2005-04-07 Marek Moeckelchanged yeti behaviour back to Matze's version (sorry...
2005-04-07 Marek Moeckelfixed a bug, added some debug messages
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