2013-10-26 |
Tobias Markus | Move falling badguys to LAYER_FALLING (= 500), fixes... |
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2013-10-26 |
LMH | Added a warning message alerting that a badguy included... |
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2013-10-26 |
Tobias Markus | Checking if badguy is active before double-killing... |
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2013-10-26 |
Tobias Markus | Don't kill badguys twice when hitting spike after falli... |
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2010-03-10 |
Ingo Ruhnke | Reduced spawn distance for enemies to screen size ... |
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2010-03-05 |
Florian Forster | badguy.cpp: Badguys don't squish other badguys. |
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2010-02-28 |
Florian Forster | badbuy/badbuy.cpp: Use Sector::get_nearest_player(). |
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2010-02-27 |
Mathnerd314 | Fix for Yeti killing you when he jumps. (probably won... |
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2010-01-30 |
Florian Forster | Cleanups related to tilemap positions: |
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2010-01-21 |
Mathnerd314 | Badguy activation/deactivation (Matt's patch from bug... |
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2009-12-28 |
Mathnerd314 | include fixes from ohnobinki, video_systems.cpp should... |
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2009-12-06 |
Ingo Ruhnke | Renamed Rect to Rectf |
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2009-11-18 |
Ingo Ruhnke | Replaced more lisp::Lisp/lisp::Writer with Reader/Writer |
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2009-11-17 |
Ingo Ruhnke | More -Weffc++ cleanup |
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2009-11-17 |
Ingo Ruhnke | Merged changes from branches/supertux-milestone2-grumbe... |
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2009-11-14 |
Mathnerd314 | Use run_dead_script wherever possible and make kill_... |
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2009-06-14 |
Mathnerd314 | Random stuff that I should have committed ages ago. |
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2008-06-15 |
Ryan Flegel | Disable acceleration in kill_fall(). |
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2008-06-12 |
Ryan Flegel | Getting rid of nasty tabs |
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2008-02-03 |
Christoph Sommer | Make Badguy activation dependent of Player position... |
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2008-01-31 |
Christoph Sommer | get_nearest_player won't return dying or dead players |
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2008-01-06 |
Christoph Sommer | Badguys that die will still trigger collisions during... |
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2007-12-16 |
Tim Goya | restore trunk |
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2007-12-16 |
Tim Goya | clean out source |
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2007-05-27 |
Matthias Braun | remove dead_script_hint, add scripting capabilities... |
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2007-05-26 |
Christoph Sommer | WillOWisp badguys can now be trapped inside empty Lanterns. |
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2007-02-05 |
Tim Goya | DirtY iCE's patch for dead scripting and bomb badguy... |
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2007-01-28 |
Arvid Norlander | Fixed trailing whitespaces in all(?) source files of... |
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2007-01-23 |
Matthias Braun | - fix a bunch of msvc warnings (mostly assigning double... |
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2007-01-12 |
Wolfgang Becker | offscreen.patch by Klaus Denker: correct some calculations |
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2007-01-03 |
Christoph Sommer | Allow dead-script on any badguy |
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2007-01-02 |
Wolfgang Becker | Sorry, was too early for that patch. |
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2007-01-02 |
Wolfgang Becker | [ Patch #1793 ] Turn physic into POD |
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2006-11-04 |
Christoph Sommer | Badguys squish badguys. |
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2006-09-04 |
Christoph Sommer | Stalactites interact with badguys again. |
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2006-08-16 |
Christoph Sommer | Ice bullets ricochet again. Also made Igel ignore ice... |
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2006-08-16 |
Christoph Sommer | Made fire bullet handling complementary to ice bullet... |
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2006-08-16 |
Christoph Sommer | Committed gnomino's iceflower patch. Also added placeho... |
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2006-08-12 |
Christoph Sommer | Magic Blocks only turn solid when nothing's blocking... |
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2006-07-21 |
Matthias Braun | fix cr/lfs and remove trailing whitespaces... |
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2006-07-12 |
Christoph Sommer | Two more "WalkingBadguy"s |
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2006-07-12 |
Wolfgang Becker | remove fireball when hitting badguy |
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2006-07-10 |
Christoph Sommer | Stay-on-platform Badguys no longer go crazy when fallin... |
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2006-07-09 |
Matthias Braun | merged new collision detection branch back into mainline |
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2006-07-06 |
Wolfgang Becker | fixed direction of badguy |
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2006-07-06 |
Wolfgang Becker | Testlevel for auto direction |
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2006-07-06 |
Christoph Sommer | Made badguys face right when spawning onscreen and... |
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2006-07-05 |
Christoph Sommer | Fixed problems with Rockets and Cannons sometimes rever... |
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2006-07-03 |
Wolfgang Becker | Support for initial direction "left"|"right"|"auto... |
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2006-05-30 |
Wolfgang Becker | Activate badguys over or under current visible screen... |
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2006-05-29 |
Wolfgang Becker | Don't reactivate badguys on screen. |
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2006-05-26 |
Christoph Sommer | Badguys now get their deactivate() method called prior... |
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2006-05-16 |
Matthias Braun | fix mriceblock grabbing |
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2006-05-14 |
Matthias Braun | somre sound preloading |
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2006-05-13 |
Christoph Sommer | Badguys now inherit from MovingSprite |
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2006-05-11 |
Christoph Sommer | First attempts at making BadGuys cloneable |
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2006-05-04 |
Christoph Sommer | Badguys are now responsible for killing themselves... |
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2006-04-28 |
Ryan Flegel | Let Tux bounce off badguys when he's invincible. This... |
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2006-04-26 |
Matthias Braun | - fix debugging functions for killing player |
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2006-04-25 |
Ryan Flegel | Changed check to determine oif Tux squishes a badguy |
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2006-04-25 |
Christoph Sommer | Moved some sprites from LAYER_OBJECTS to LAYER_FLOATING... |
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2006-04-24 |
Ryan Flegel | Replaced may_fall_off_platform() with might_fall() |
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2006-04-24 |
Ryan Flegel | use proper enum |
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2006-04-19 |
Christoph Sommer | Hardcoded stay-on-platform behaviour as follows: Mr... |
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2006-04-18 |
Christoph Sommer | Statisticts now also count secret areas found |
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2006-04-18 |
Christoph Sommer | Fixed time/badguy errors in statistics, still needs... |
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2006-04-17 |
Christoph Sommer | Removed a global variable |
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2006-04-17 |
Matthias Braun | the boat works now |
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2006-04-17 |
Matthias Braun | - Fixed ghostforest vs. ghostwood name |
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2006-04-13 |
Ondřej Hošek | Massive copyright update. I'm sorry if I'm crediting... |
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2006-04-12 |
Matthias Braun | fade out console |
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2006-04-11 |
Ondřej Hošek | * Some Mac fixes that don't break Linux (inclusion... |
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2006-04-09 |
Christoph Sommer | Messaging subsystem rewrite, step I |
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2006-03-31 |
Matthias Braun | fix growup, lightmap experiments with willowisp |
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2006-03-31 |
Matthias Braun | fix collision against spikes too wide, fix paths, try... |
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2006-03-31 |
Matthias Braun | - Yet another try in the endless quest for perfect... |
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2006-03-25 |
Christoph Sommer | Unified Messaging Subsystem |
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2006-03-19 |
Christoph Sommer | Badguys rely on new (dummy-)function get_nearest_player. / |
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2006-03-11 |
Matthias Braun | disable gravity for tux when he is on ground, this... |
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2006-01-16 |
Ondřej Hošek | Improved stay-on-platform code to handle non-32x32... |
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2006-01-11 |
Ondřej Hošek | Okay, I guess this is it. The "stay on platform" flag... |
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2005-12-29 |
Matthias Braun | more adjustments to collision detection, tux is correct... |
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2005-12-27 |
Matthias Braun | Changed collision code, we now have several collision... |
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2005-10-10 |
Ondřej Hošek | * Updated Czech translation |
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2005-10-03 |
Matthias Braun | - Reworked Surface class and drawing stuff: |
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2005-09-18 |
Matthias Braun | try to fix badguys walking on water |
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2005-07-20 |
Marek Moeckel | converted sounds back to .wav |
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2005-06-29 |
Marek Moeckel | converted all sound files to .ogg (to avoid problems... |
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2005-06-26 |
Matthias Braun | renamed all .h to .hpp |
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2005-06-26 |
Matthias Braun | updated squirrel version |
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2005-06-23 |
Matthias Braun | Added a new SoundManager based on OpenAL. I also simpli... |
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2005-05-16 |
Ondřej Hošek | * svn:ignored .externalToolBuilders in root directory... |
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2005-05-12 |
Matthias Braun | - Refactored worldmap a bit to reuse GameObject from... |
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2005-05-10 |
Matthias Braun | changed worldmap format a bit to be more consistent... |
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2005-05-06 |
Matthias Braun | fixed a bug in my last effects removal, improved the... |
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2005-05-06 |
Matthias Braun | - Made miniswig support HSQUIRRELVM arguments (and... |
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2005-05-04 |
Matthias Braun | - More work on scripting interface |
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2005-05-01 |
Matthias Braun | -Started to move stuff from library back to main game |
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2005-04-07 |
Marek Moeckel | changed yeti behaviour back to Matze's version (sorry... |
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2005-04-07 |
Marek Moeckel | fixed a bug, added some debug messages |
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